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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Re: What are you working on?

Postby revelator » Mon May 26, 2014 9:21 pm

Heh not quite :)
Doom3 uses those scripts to tell the engine which materials to use for a given map,
without them you would have an empty world.
They also take care of character skins so (naked imp Oo) hehe.
Besides Vanilla Doom3 comes with all the Tools needed for mapping (part of the engine) BFG uses rage's toolkit 35GIG download :O
Productivity is a state of mind.
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Re: What are you working on?

Postby toneddu2000 » Mon May 26, 2014 9:39 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby sock » Mon May 26, 2014 9:50 pm

Image
Download Link
Website Info
Quoth MOD

Metal Monstrosity is a large towering structure of metal etched with runic runes and full of hostile forces that are floating high above in the clouds of an alien world. Please note that this map requires the Quoth MOD to be playable.
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby ceriux » Mon May 26, 2014 9:53 pm

i tried out quoth this morning for the first time. ill download your map and try it asap (quoth is awesome!)

it should work in fitzquake right?

(i tried out your map, got almost to the very top inserted the yellow key and couldnt find where to go next "i made it slightly higher than that" . fun though! even on easy if i dont watch what im doing i could die i suggest checking out the map!)

maybe it was because i didnt load it like the readme said? i renamed pak0 to metmon then drug it over the quoth launcher bat.
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Re: What are you working on?

Postby sock » Tue May 27, 2014 2:10 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby ceriux » Tue May 27, 2014 2:22 pm

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Re: What are you working on?

Postby sock » Tue May 27, 2014 3:47 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby ceriux » Tue May 27, 2014 5:45 pm

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Re: What are you working on?

Postby Spirit » Tue May 27, 2014 7:51 pm

Make sure you run. It sounds like Always Run is off.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby ceriux » Wed May 28, 2014 8:59 pm

lol yeah that was the problem... i usually always have it on... i strafe jumped across and then figured it out lol..
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Re: What are you working on?

Postby leileilol » Wed May 28, 2014 11:20 pm

Currently hacking in some single player multi-gametype 'ladder' 'campaign' 'tournament' functionality using several Team Arena functions (think UT's SP)
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Re: What are you working on?

Postby Barnes » Wed Jun 11, 2014 12:37 pm

bloom with star filter

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Re: What are you working on?

Postby toneddu2000 » Wed Jun 11, 2014 1:17 pm

Cool effect Barnes. I like pic n° 1 the most
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby goldenboy » Thu Jun 19, 2014 1:09 am

Image

Image

Image

Can't believe I'm doing Quake modding. This was for Spike's portal stuff. 470 tris, 128x128 texture for the real oldschool feel.
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Re: What are you working on?

Postby leileilol » Thu Jun 19, 2014 1:09 am

real old school would be a big fat 320x200 texture done in DeluxePaint with a reliance on dithered gradient effects. I tried to make weapons that way before
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