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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby goldenboy » Thu Jun 19, 2014 1:31 am

lol @ leilei :mrgreen:

I have to admit I made this model in Blender, too, so it doesn't have the fully original front-and-back projection thing.

320x200 is almost high-res. We're not having any of that here. I packed the UVs pretty tightly though so I guess it actually uses more than the 128x128 pixels depending on how you count.

So yeah, it's a modern fake.
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Re: What are you working on?

Postby Barnes » Thu Jun 19, 2014 11:21 am

fog light support

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Re: What are you working on?

Postby toneddu2000 » Thu Jun 19, 2014 12:08 pm

There's something bugging me with that weapon texture gb, but I'm not sure. Maybe it's the whole back body completely red. Imo you could add some metal stripes to make few variants to the red texture. Does it become bright when it fires? If it does, it's an awesome effect! I like the "antennas" very much! Good work.
I made a portal gun too, :D .
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby dwere » Thu Jun 19, 2014 2:55 pm

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Re: What are you working on?

Postby goldenboy » Thu Jun 19, 2014 4:20 pm

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Re: What are you working on?

Postby toneddu2000 » Thu Jun 19, 2014 8:03 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby hogsy » Thu Jun 26, 2014 1:14 pm

Finished a silly game for some college work.

Image
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Re: What are you working on?

Postby c0burn » Sun Jun 29, 2014 2:47 am



.way files for monsters heavily inspired by the Frikbot. No combat currently. They're just roaming randomly atm, next up is making them build a path and hunt a target using Dijkstra's algorithm which should be pretty paintless as the bulk of the fiddly stuff has been done.
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Re: What are you working on?

Postby toneddu2000 » Sun Jun 29, 2014 10:13 am

@hogsy: what the scope of the game?
@c0burn: cool! How do you add waypoints into the map? With a key?
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Re: What are you working on?

Postby c0burn » Sun Jun 29, 2014 11:56 am

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Re: What are you working on?

Postby toneddu2000 » Sun Jun 29, 2014 1:14 pm

Great! The menu is made in csqc?
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Re: What are you working on?

Postby c0burn » Sun Jun 29, 2014 1:37 pm

No, purely SSQC. The mod is running on standard quake engines.
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Re: What are you working on?

Postby hogsy » Sun Jun 29, 2014 3:29 pm

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Re: What are you working on?

Postby c0burn » Sun Jun 29, 2014 10:21 pm



Dijkstra's algorithm for shortest pathfinding has been implemented. Currently the monsters just find the player wherever he is. As you can see, they can navigate the map really well (they're so fast as they're sped up x2 for testing).
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Re: What are you working on?

Postby toneddu2000 » Sun Jun 29, 2014 11:05 pm

really cool! Can you make them go to idle animation while waiting for you to touch another waypoint? Because, by now, they seem like they're freezing. Except this, awesome work dude!
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