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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Postby Urre » Thu Aug 28, 2008 7:30 am

I was once a Quake modder
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Postby Wazat » Thu Aug 28, 2008 5:38 pm

What I'm working on:

For QExpo I'm doing a Dungeons and Dragons campaign based on Quake (including weapons, monsters, monster infighting, etc). It's probably an unholy combination, but it's cool to me. :D



It's a nice break from writing code. ;)
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby GiffE » Sat Aug 30, 2008 1:22 pm

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Postby Urre » Sat Aug 30, 2008 3:43 pm

I was once a Quake modder
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Postby GiffE » Sat Aug 30, 2008 4:03 pm

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Postby frag.machine » Sun Aug 31, 2008 1:02 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby GiffE » Sat Sep 27, 2008 12:30 pm

Full Body Quakeguy:

(uses: DP_SV_DRAWONLYTOCLIENT)
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Postby jim » Sat Sep 27, 2008 2:12 pm

Ha! That's good :)
zbang!
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Postby MeTcHsteekle » Sat Sep 27, 2008 2:23 pm

!!!

i was thinking of makeing you see legs, but i dident know how i was gonna do it

also, does this work in DP only, or does it work with other clients?
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Postby Wazat » Sun Sep 28, 2008 9:46 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Lardarse » Mon Sep 29, 2008 12:08 am

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Postby MeTcHsteekle » Mon Sep 29, 2008 1:20 am

bah
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Postby Urre » Mon Sep 29, 2008 1:47 pm

One way that works for non-DP, but which I don't recommend as it requires tags (engine feature) or just plain magic to actually look good, is viewing the world from a chasecam-like thing, except it's slightly infront of the head, which will mean if you look down you'll see the legs. It obviously won't work in multiplayer, because the camera will lag, unless it's engineside, or csqc, which again goes back to not being compatible...
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Postby scar3crow » Mon Sep 29, 2008 4:36 pm

I've not done jack Quake related, not even really in theory, since I started working at GarageGames.

However in a few weeks, Jehar is going to visit for the weekend for some mapping, so maybe something fun, or at least silly and terrible, will come of it. I feel really bad I basically missed the expo this year, I'm gonna have to do something to make up for that...

And yeah I'll just go ahead and apologize for my absence as of late, though it is neat seeing Jehar, LordHavoc, SantaClaws and crimity in person (I work with the latter two, so its a daily basis there!)
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Postby Urre » Tue Sep 30, 2008 6:10 am

scar3: Awesome to hear, had no idea you got a job over there! And yes, you now need to make a quake mod, to make up for your past mistakes. Also, call the mod just that, "Past Mistakes", and make it be about time travel.
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