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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Spike » Mon Jul 07, 2014 3:39 am

personally I'd use a 3d texture for a lookup (should be possible to get a single channel one, hopefully it won't loose too much precision). you then need to convert it back, of course. a 1d texture. using a 2d screen texture.
I think that's all the dimensions covered, lets just hope noone wants to use a cubemap.

3d textures to tint stuff in a post processing shader are a moderately common technique. you can apply the same colour transforms to both a screenshot and a 2d version of the 3d texture, and those same colour transforms can then be applied to the live output. approximately, anyway. depends on the resolution of the 3d texture. anyway, its a fun technique that might be useful on a per-map basis.
.
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Re: What are you working on?

Postby jim » Mon Jul 07, 2014 11:17 am

zbang!
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Re: What are you working on?

Postby toneddu2000 » Mon Jul 07, 2014 1:46 pm

very dramatic effect, jim. I like it A LOT
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby ceriux » Mon Jul 07, 2014 2:06 pm

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Re: What are you working on?

Postby Spiney » Mon Jul 07, 2014 7:30 pm

Might look cool in conjunction with black sobel outlines (or rather, creases?) to retain visibility of forms in the underexposed areas.
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Re: What are you working on?

Postby leileilol » Mon Jul 07, 2014 11:29 pm

You should get some dither in there as well

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Re: What are you working on?

Postby jim » Tue Jul 08, 2014 12:40 am

If I could just get it work. I was able to get the palette to be used, but then the framerate was 5 seconds per frame. I'm probably doing it some way wrong. 16 color palette worked sort of ok, but turning on rt lights had a drop in fps. Apparently a for loop to find the colors from an array is not a good idea...
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Re: What are you working on?

Postby sock » Tue Jul 08, 2014 12:21 pm

Over at for the last month there has been a map jam event running and the is complete with 12 authors creating new maps. The map jam was based on the theme of the awesome map and as you can see from the screenshot lots of people created different styles.

Is it possible that this could be added to the inside3d site front page news?

Image
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby hogsy » Mon Jul 14, 2014 3:02 pm

Working on a silly little level for OpenKatana's Capture the Flag gamemode.

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Re: What are you working on?

Postby jim » Tue Jul 15, 2014 6:35 pm

Heh, looks like a place where lots of people have minus score :P Could have wider areas to move around.

--
Trying out some more post processing. I was able to get a 16 color palette to work a little faster when I didn't get the colors from some array. It's playable in some settings, but drop from 260fps to 160fps seems a bit too much. The earlier posterize effect only dropped to 250fps. Rt lights drop it down to 90fps, and 75fps together with the 16 color effect. These when staring into a wall at 1920x1080 res. Looking at some 10 models/more level, drops the fps 60% from the wall staring.

zbang!
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Re: What are you working on?

Postby leileilol » Thu Jul 17, 2014 12:04 pm

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Re: What are you working on?

Postby frag.machine » Thu Jul 17, 2014 1:19 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby leileilol » Fri Jul 18, 2014 11:39 am

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Re: What are you working on?

Postby toneddu2000 » Fri Jul 18, 2014 12:37 pm

Very very cool.Love the face, love the snake. But hot smoking chicks don't have sick abs.
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby frag.machine » Sat Jul 19, 2014 12:28 am

DAT BEWBS :shock:
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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