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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby jim » Thu Jul 24, 2014 8:30 pm

Looks good, nice colors, maybe a little over scratched.

And now time for some Shamblerrr wrrrestling!

Image

it's the (secret) Ultra-Dead Baby skill... where monsters infight unprovoked
zbang!
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Re: What are you working on?

Postby Electro » Fri Jul 25, 2014 4:18 am

lol shambler wrestling

Yeah paid game, need to eat! :)
Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Re: What are you working on?

Postby revelator » Fri Jul 25, 2014 7:09 am

Mostly working on my Doom3 port Revelation, besides that Open Watcom development and updating my old CB Advanced suite to Msys2 so im pretty busy :S

Also lots of smaller projects ...
Productivity is a state of mind.
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Re: What are you working on?

Postby hogsy » Sat Jul 26, 2014 9:25 pm

Water can now be lit, just something I'd been meaning to get round to for a while...

Image
Image

Probably should ignore the maps.
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Re: What are you working on?

Postby scar3crow » Sun Jul 27, 2014 6:25 pm

I just finished moving 2500 miles with a 3 month old baby in a sub-compact car. Time to find my rhythm in a new time zone, and resume my blog, and designs.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Re: What are you working on?

Postby mankrip » Sun Jul 27, 2014 11:50 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby toneddu2000 » Mon Jul 28, 2014 8:31 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby leileilol » Tue Jul 29, 2014 5:41 pm

Image
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Re: What are you working on?

Postby Spike » Tue Jul 29, 2014 6:12 pm

.
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Re: What are you working on?

Postby leileilol » Wed Jul 30, 2014 12:20 am

While I couldn't get the NTSC signal encode+decode working, I at least have the colorspace conversion bleed working.

Image


The red numbers are the most obvious place to look
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Re: What are you working on?

Postby mankrip » Wed Jul 30, 2014 1:02 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby jim » Thu Jul 31, 2014 12:27 am

Got a 64 color shader work at a better framerate. Old shader was 10fps @ 1280x800 on my old computer, this one is 200fps, and 300fps on my current computer. And now I don't even know if I want to use it. Maybe I'll use my old idea of having different 16 color palettes for each texture, and not care much about having a master palette. That was more fun..

zbang!
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Re: What are you working on?

Postby mankrip » Thu Jul 31, 2014 6:55 am

Looks a lot better than I'd expect.
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Re: What are you working on?

Postby Eukos » Thu Jul 31, 2014 3:16 pm

Image

Image

Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that otherwise.. :?
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Re: What are you working on?

Postby toneddu2000 » Thu Jul 31, 2014 5:37 pm

@jim: I like it A LOT. Especially blue ceiling!

@Eukos: Love it! Reminds me of Alone in the Dark's Derceto mansion!Brilliant!
- my first commercial game, made with FTEQW game engine
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