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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby jim » Thu Jul 31, 2014 6:24 pm

toneddu2000: thanks... I think it was better shade of blue earlier..

Eukos: I think I remember that place or something.

...

I was doing some minor improvements on some of the UI, HUD stuff. Sort of works with the default Quake HUD layout, but there's some useless stuff in it... Maybe I can think of some use for some of them. Maybe I'll improve the console font a bit. Sort of ok in the console, but kind of faded elsewhere. Earlier font had outlines all around, this one just has shadows at lower right...

zbang!
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Re: What are you working on?

Postby Eukos » Thu Jul 31, 2014 9:28 pm

That's because It's based on Croft Manor from 1st 3 Tomb Raiders :)
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Re: What are you working on?

Postby hogsy » Thu Jul 31, 2014 11:38 pm

Added support for nodraw / skip surfaces.

Image
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Re: What are you working on?

Postby mankrip » Fri Aug 01, 2014 1:44 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby ceriux » Fri Aug 01, 2014 1:41 pm

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Re: What are you working on?

Postby Eukos » Fri Aug 01, 2014 2:35 pm

It works on any engine, because skip textures are handled via the map compiler
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Re: What are you working on?

Postby sock » Fri Aug 01, 2014 9:38 pm

Over at func for the last month there has been a map jam event running and the final map pack is complete with 8 authors creating new maps. The map jam was based on the theme of IK blue/white and as you can see from the screenshot lots of people created different styles.

Download -

Screenshot
Image
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby toneddu2000 » Fri Aug 01, 2014 9:58 pm

oh my gosh sock, I can't even decide which map I like the most! They are all awesome!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby leileilol » Fri Aug 01, 2014 10:21 pm

Still fun and nice to see the old ik textures get lasting. and I still love the look of the old qtest water texture :D
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Re: What are you working on?

Postby mankrip » Sat Aug 02, 2014 6:13 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby jim » Sat Aug 02, 2014 9:05 am

Blue-White theme is pretty cool. The maps look so pretty, the shells boxes look so out of place. That 2nd at the top row, remind me of Serious Sam Karnak level.

Edit:
Alien with a skul gun.
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zbang!
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Re: What are you working on?

Postby qbism » Sun Aug 03, 2014 12:35 am

Yeesh, haven't had time to play the last mapjam yet, and now this.
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Re: What are you working on?

Postby Spiney » Mon Aug 04, 2014 11:00 am

Same, too much awesome stuff coming out at once :D
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Re: What are you working on?

Postby ceriux » Mon Aug 04, 2014 3:46 pm

would be cool to see front page posts about the map jam stuff. considering they're actual releases of new content!
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Re: What are you working on?

Postby frag.machine » Mon Aug 04, 2014 5:19 pm

@jim: the xenomorph-like monster looks nice, a great homage to Abuse and Aliens. I'd suggest to make the torso a bit longer and slim (and a bit curved maybe), the legs are too close to the arms.

EDIT: for typo
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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