Thanks

I've thought some more how it could work.. here's some "idea" thread:
http://www.moddb.com/forum/thread/tigercakeShort summary:
* TigerCake (WIP title?)
* action flight sim
* 20+ ships to use for player and as enemies
* randomized size/role for the enemies
* each ship with 2 unique weapons (at least unique combinations)
* collectable special/power weapons (can be used by any ship)
* ship development
* done in 4 to 6 months (not counting this october)
I probably prototype it with Quake, but I have a feeling it won't work exactly as intended in it. At least DarkPlaces goes into some "trick-bicycle-mode" when player turns upside down. I think I may need some help with programming if it uses something else.
I also want to sell this thing, but it should be pretty cheap, like 1 to 3 euro. The demo version could have 25-33% of the full version content.