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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby toneddu2000 » Sun Nov 02, 2014 4:27 pm

Thanks for the link sock! A good particle tutorial would be needed in this community. I'll try to do my best to find time to tinker with it a bit!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Mon Nov 03, 2014 1:24 am

Sock, those enemies are great. They seem like something that could have been in Quake from the start. Like a mix of the horned ogre from Quake's pre-release screenshots, and the mjolnir from one of the official mission packs.

Seven, thanks for your dedication to the particle effects. It also gives inspiration to implementing support for those effects in other engines.
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Re: What are you working on?

Postby mankrip » Wed Nov 05, 2014 1:49 am

The finalized emitter shading effect.

All of these are the vanilla 3D flames from Quake, with absolutely no content replacement.
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Re: What are you working on?

Postby JasonX » Wed Nov 05, 2014 2:03 am

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Re: What are you working on?

Postby mankrip » Wed Nov 05, 2014 2:28 am

Yes.
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Re: What are you working on?

Postby qbism » Wed Nov 05, 2014 1:33 pm

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Re: What are you working on?

Postby JasonX » Wed Nov 05, 2014 2:27 pm

Mankrip, that's awesome. Really. Is that work being done on a new Makaqu?
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Re: What are you working on?

Postby mankrip » Fri Nov 07, 2014 2:16 pm

It's for a fork/spin-off of Makaqu.
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Re: What are you working on?

Postby frag.machine » Fri Nov 07, 2014 10:07 pm

@mankrip: This thread is full of awesome stuff, but I honestly can't remember being so impressed with a visual effect like this, specially considering it's all software.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby sock » Sat Nov 08, 2014 12:45 am

@mankrip, thanks, the hammer wielding ogres are designed to be additions (sergeant/captains) of an ogre army. I am bit confused about your flame effect, is this a custom engine/client? Can it be used in any other engine? Is your goal to replace the models with software particle effects?

Early prototype for a weapons inventory:
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Re: What are you working on?

Postby ceriux » Sat Nov 08, 2014 3:15 am

very sexy sock
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Re: What are you working on?

Postby toneddu2000 » Sat Nov 08, 2014 7:37 am

beautiful work sock, excellent idea!
mankrip: are those flames...particle effect in software? If yes...just wow! :shock:
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Re: What are you working on?

Postby mankrip » Sat Nov 08, 2014 9:35 am

Those flames are in software, but they're not particles. They're the vanilla 3D models.
It becomes clear when they're seen animated. They're really poorly animated... but a well modeled&animated 3D flame model would look really good with this effect.
I'll record a video of it in action after fixing a couple bugs in the engine.
It's a custom engine by the way. The effect is hardcoded in the model renderer and in the palette mapping code, so there's no easy way to get it working in other engines.

Sock, that looks great. It reminds me of the Turok 2 weapon selection system (maybe the best weapon selection system ever made for a console game), but with a Quakish Hexen II feel.
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Re: What are you working on?

Postby sock » Sat Nov 08, 2014 12:13 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby mankrip » Sun Nov 09, 2014 11:19 am

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