by mankrip » Sat Nov 08, 2014 9:35 am
Those flames are in software, but they're not particles. They're the vanilla 3D models.
It becomes clear when they're seen animated. They're really poorly animated... but a well modeled&animated 3D flame model would look really good with this effect.
I'll record a video of it in action after fixing a couple bugs in the engine.
It's a custom engine by the way. The effect is hardcoded in the model renderer and in the palette mapping code, so there's no easy way to get it working in other engines.
Sock, that looks great. It reminds me of the Turok 2 weapon selection system (maybe the best weapon selection system ever made for a console game), but with a Quakish Hexen II feel.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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