Visiting some old levels with the... Dragonant. The levels have textures at 256x256. The model has 256x256 for body and 64x128 for the wings. The gun is 256x256 and sword is 128x256. These were just AO Bakes + Color, gloss and some bump maps. There's also the shader, but it's effect isn't so obvious with the higher res textures... Though turning it off, does make it a little bit low contrast/dull looking compared to having it on.
The player model got 5 colors: White, Green, Indigo/Blue, Orange/Yellow and Red. Then I noticed that I have or have had pants with all these colors. Then I also decided to order them sort of the way they were in Doom. Maybe I'll also add some skins with the colors and the current black parts flipped? The shirt changes color a bit too, but it's mostly staying blue, but maybe it could stay the same blue on everyone?
When I had the earlier version of the character in Doomsday, I used some "shine/fake reflect" effect that used one tiling texture as the reflection. It created a nice web/feather like look on the wings. Now I tried dp_reflectcube, but it doesn't seem to do the same kind of effect. It looks more like additive blend... Or maybe it's just wrong kind of cube textures? Or maybe it's not working at all?
I would have probably animated it already, more than just some idle animation, but I spent the entire day battling some shading issues. DPModel apparently creates models with broken shading, both the DPM and MD3 from it were broken. I tried PSK, but that had some shading issues at the UV seams, and I can't figure out which way to turn the bones to be able to attach things into them. I got the torso attached to the lower part, but for whatever reason, the weapons weren't even close to the arms or any bone that I tried. Finally the only acceptable format was MD3 exported straight from Blender, fix tags with NPherno's MD3 Compiler, as the exporter didn't seem to understand tags. Also what was with the tags, they're just triangles? I had to import the tag model from some older model, didn't want to spend more time on trying to figure out why this new triangle made the attached model explode somewhere between the border of this reality and the computer screen.
Why is everything this difficult and take entire day to get it working. I wanted to go to the shop and buy peanut butter, but no.. or go out for a walk or run, but no.. and now it's 1am and I'm hungry
