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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby mankrip » Fri Nov 21, 2014 6:01 am

Home renovation on the way. I've got ridden of some people who had invaded my house and threatened to tell drug dealers to kill me, so now I can try to get a loan to renovate the house and move in.

Progress will be slower again, but I've added +clockwise and +counterclock commands to roll the view. This made me figure out that the viewmodel's Z angle should always be zero, otherwise it gets misaligned during sideways walking - this is specially noticeable with the lightning gun. Also, the force_centerview, centerview, lookspring, etc. cvars/commands should also affect the Z angle.
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Re: What are you working on?

Postby mankrip » Sat Nov 22, 2014 2:26 am

I love when I can think clear enough to write stuff like .
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Re: What are you working on?

Postby qbism » Sat Nov 22, 2014 4:36 am

Ridding invaders threatening death = home improvement? Damn, that's a tangible upgrade.

Many RPGs are like pest control, killing rats for a few coins just to get by and no obvious benefit. Too much like real work.
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Re: What are you working on?

Postby ceriux » Sat Nov 22, 2014 10:18 pm

i cant full agree with you mankrip rpgs are fun in their own way. the objective of an rpg is progress if you enjoy personal progress its tons of fun. i love gaining levels and building my character(s), finding new and exciting gear that i can take with me adds to that excitement. what i can agree with is when an rpg has too much grinding it becomes very boring. tbh skyrim is awesome you level up find gear apply skill points and yet you're free to roam around and do as you please. yes if you run into something thats too strong you will die. but thats all part of the fun. you think man im not strong enough to fight this enemy yet i have to go train. what can i do to become stronger? hmm lets head over to this town and see if anyone needs any help with anything or lets go explore this place maybe theres a dungeon over there with good loot. video games shouldnt always be mindless get from point a to point b as quickly as possible. that also can become repetitive and boring.
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Re: What are you working on?

Postby mankrip » Sun Nov 23, 2014 9:17 am

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Re: What are you working on?

Postby Shpuld » Tue Nov 25, 2014 12:05 am

Gonna share this here as well, added another weapon and some hud stuff, so weapon switching works. At the moment there's no actual animations to the weapons, all the movement they have is done in code.



A better pic of the pistol model, I'm sad it doesn't show too well in game, I'll probably end up remaking it.

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Re: What are you working on?

Postby ceriux » Tue Nov 25, 2014 2:23 am

it looks nice, too bad you havent done any animation. it would look real cool to see the slide actually sliding back with each shot.

you could try and up the contrast on the texture. it might help some.
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Re: What are you working on?

Postby mankrip » Tue Nov 25, 2014 2:42 am

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Re: What are you working on?

Postby jim » Wed Nov 26, 2014 1:58 pm

Probably also looks better when there are hands holding it, and can be a higher in the view, and look a little bigger.

I was doing some menu gfx yesterday, only to find out I made the text few pixels too tall, at least for the default quake menu stuff. I think I got my HUD numbers too tall as well. Now I've figured out how I'll do them. I got my console font look pretty good and smooth and made some new crosshairs +xo. The circle with a dot inside worked surprisingly well. When I have them and a new Start level, my game should be stand-alone, not need anything from the id1 folder.
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Re: What are you working on?

Postby Shpuld » Wed Nov 26, 2014 2:50 pm

I think I should've made the cuts on the top of the slide a bit wider to make the thing look less box like, and then make some cuts in the pistol grip to make it rounder as well.
Anyway I'm gonna redo the model at some point in the future anyway in the same style as I just remade the machinegun:

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Re: What are you working on?

Postby toneddu2000 » Wed Nov 26, 2014 3:25 pm

I like this minimal style, Shpuld, I wonder how it would look with a cel shaded rendering

According to me, still . No success till now
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Wed Nov 26, 2014 3:53 pm

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Re: What are you working on?

Postby toneddu2000 » Wed Nov 26, 2014 5:18 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Thu Nov 27, 2014 12:59 am

I actually tried making a simple (and at the moment, hacky) cel shader. In order to make it look good in motion as well I need to tweak the model so that vertex shading in general doesn't fuck up like it does right now.

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Re: What are you working on?

Postby toneddu2000 » Thu Nov 27, 2014 9:48 am

Please Shpuld, tell us how can set up a glsl file with fte. I tried many times but with no luck! :(
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