by mankrip » Sun Feb 01, 2015 3:52 pm
Hogsy: Nice, flexibility is always a bonus when coding features.
And I've finished the animated alpha masked textures support, but it looks really crappy at the standard of 5 fps (!!!) framerate of animated BSP textures from vanilla Quake.
A way to define faster animation speeds is definitely required, but I don't know the standards that other Quake engines may use for that, and it would be nice to make it compatible. Anyway, there are more important stuff to fix before researching that.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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