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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby mankrip » Sat Feb 21, 2015 8:14 am

Barnes: That's stunning, and I also love the effect that mimics the swirly texture of the water.

Hogsy: I love that style. It's like the best parts of Turok 2 and Daikatana mixed together.

And I've managed to upload some screenshots. Even though there's still much to be improved in the code, these particles are a lot faster than my previous (flat) particles. It improved "timedemo demo1" tests from 95 fps to 99 fps.

Image
Image
Image
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Re: What are you working on?

Postby Spirit » Sat Feb 21, 2015 11:04 am

The lighting on the player model in shot 2 is awesome, looks like some artsy image filter.
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Re: What are you working on?

Postby hogsy » Sat Feb 21, 2015 3:00 pm

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Re: What are you working on?

Postby toneddu2000 » Sat Feb 21, 2015 5:10 pm

Very cool effect Barnes! Maybe making water a bit more reflective could be even better
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby ceriux » Sun Feb 22, 2015 5:43 am

Mankrip I really really like those particles. I wish dp and fte had particles like that. Instead they have those neon blob particles... :-[
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Re: What are you working on?

Postby jitspoe » Tue Feb 24, 2015 3:55 am

Image

Getting started on a map for the Quake 2 Cafe mapping contest. More WIP stuff will be posted here... if I have time to get around to it: http://leray.proboards.com/thread/3632/ ... -wip-stuff

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Re: What are you working on?

Postby mankrip » Tue Feb 24, 2015 11:44 pm

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Re: What are you working on?

Postby jim » Wed Feb 25, 2015 6:12 pm

jitspoe: I like the buildings too. Someday I want to make some textures/stuff like those...

Animated my CookieRaider. The flying & swimming monsters also got some more up/down movement.

http://media.moddb.com/images/games/1/3 ... ed_002.jpg
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Re: What are you working on?

Postby jitspoe » Thu Mar 05, 2015 1:12 am

The sunlight in arghrad bothered me. It was set up so everything that had line of sight to the sky was uniformly lit with an "ambient" value. This ended up causing things to look very bland and incorrect. Reflected light would make areas that should have been darker actually lighter.

Image

So I set about using the DeWan tools as a base to create better sun/ambient lighting. Sadly, it was in a pretty rough state to start out with:

Image

Not sure how things came anywhere close to working with the way the sun light code was handled, so I scrapped it and eventually ended up with:

Image

All was well and good, until I tried to use it in a real map I was working on:

Image

Turns out hint brushes were casting shadows. Oops.

I do have the source of my changes so far up on sf.net's cvs: http://paintball2.cvs.sourceforge.net/v ... tools_src/

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Re: What are you working on?

Postby Spiney » Thu Mar 05, 2015 1:40 pm

Sweet! :D
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Re: What are you working on?

Postby Spirit » Thu Mar 05, 2015 6:38 pm

Jitspoe, check out the more recent posts in http://www.celephais.net/board/view_thread.php?id=60967 , there is fancy new sunlight in Q1 tools.
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Re: What are you working on?

Postby Irritant » Fri Mar 06, 2015 8:36 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby toneddu2000 » Fri Mar 06, 2015 9:13 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby ceriux » Sun Mar 08, 2015 3:32 am

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Re: What are you working on?

Postby Spirit » Sun Mar 08, 2015 1:57 pm

It's more of a chat system for ongoing discussion you participate in.
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