by mankrip » Thu Apr 23, 2015 5:03 pm
Cleaning several compiler warnings reminded me of how bad is Quake's input handling code, so I'm rewriting lots of it and also adding support for independent mapping of the numeric keypad plus right-side shift/ctrl/alt/etc. keys, capslock, "logo" (Windows) keys, and so on.
I want to add support for all kinds of keys, and maybe some limited support for non-american keyboard layouts. Quake's limited charset won't allow for much, though, and I don't plan to add support for unicode fonts.
And I gotta do some on-screen shading map filtering experiments to learn how to improve the graphical effect I'm currently working on.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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