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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby mankrip » Fri May 15, 2015 12:56 am

3-step dithered lightmap rendering, on top of dithered texture rendering, using separated surface caches:
https://pbs.twimg.com/media/CFAZbQrUIAAezKo.png:orig

This was done in the last two days. It's unfinished, blended textures and alphamasked textures are fullbright now, but that'll be easy to fix.

It has a significant impact on the framerate, but there still are many things that can be optimized to compensate for this, and I already get 72 fps at 1280*720 anyway.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby Shpuld » Fri May 15, 2015 7:26 am

Looks very sick mankrip, I like the small detail on the wall that the dithering causes as a side effect, has much more personality than just regular 16/32bit color depth and looks miles better than banded 8bit.
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Re: What are you working on?

Postby xaGe » Fri May 15, 2015 8:01 am

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Re: What are you working on?

Postby toneddu2000 » Fri May 15, 2015 10:41 am

Thanks xaGe! The improvements on specular and reflection maps, plus darker environment make the reflections more intense

EDIT:@mankrip: the dither effect is interesting! All made in pure C?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby sock » Sat May 16, 2015 8:59 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby toneddu2000 » Sun May 17, 2015 9:10 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby jim » Sun May 17, 2015 4:50 pm

For me level design (and pretty much everything in a game) is more about the gameplay. And I feel like I don't get to do it enough because of having to do all the art too... I'm thinking that I could make a game with just some simple primitives, like cubes, pyramids, cylinders, etc.. some day maybe when I get my current stuff done.

==
Here's some keys. Each key shape can have , or they could be fixed to these colors. Should have maybe switched the Gear and Skeleton key places for better contrast on the background.


And some wip of a boss monster called HammerHead. It's kinda like a Balrog. There could also be a non boss version with smaller wings, brighter texture, some different weapons.
zbang!
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Re: What are you working on?

Postby toneddu2000 » Sun May 17, 2015 4:56 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Tue May 19, 2015 7:02 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby toneddu2000 » Tue May 19, 2015 10:28 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby sock » Sat May 23, 2015 7:51 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby mankrip » Sun May 24, 2015 7:34 pm

:) Great screenshot, sock.

On a side note, MFX's CleanCut map fooled me into thinking my engine was buggy.

My engine has individual r_water_blend_alpha, r_slime_blend_alpha, r_lava_blend_alpha and r_portal_blend_alpha cvars for the turbulent surfaces. The old r_wateralpha cvar is ignored on surfaces assigned to those new cvars, and vice-versa.

When playing CleanCut, many surfaces were seemingly displaying grey void, and changing r_maxsurfs and r_maxedges didn't help.

It was only when playing it with Baker's Mark V engine that I saw that those surfaces were supposed to be translucent. And then I saw that the old r_wateralpha in my engine was still set to 1, and realized that those surfaces were actually turbulent surfaces using a flat-colored texture to simulate glass, and the name of that texture didn't match any of the categories of my new cvars, so the value of the old r_wateralpha cvar was used for them instead.

Creating new standards can lead to funny situations...
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Re: What are you working on?

Postby hogsy » Mon May 25, 2015 2:20 am

Things...

Image
(and yes, the engine is integrated into it.)
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Re: What are you working on?

Postby motorsep » Mon May 25, 2015 3:23 am

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Re: What are you working on?

Postby hogsy » Mon May 25, 2015 10:56 pm

Image
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