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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Irritant » Tue Jun 02, 2015 2:07 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby Barnes » Tue Jun 02, 2015 6:54 pm

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Re: What are you working on?

Postby toneddu2000 » Tue Jun 02, 2015 7:28 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Tue Jun 02, 2015 7:37 pm

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Re: What are you working on?

Postby toneddu2000 » Tue Jun 02, 2015 8:17 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Thu Jun 04, 2015 1:28 pm

Been working a bit on a new version of Treasure, the game will play have a drastically different visual style, it will play more like an RPG mechanics wise, things will be more refined all around.

Here's a test I made for my new style, I will make the environment not so bright to not kill players eyes and to make it easier spot the relevant things like items and enemies.


Here's my new player model getting some animations, modified both of them a slight bit to look more natural after making these gifs.
Run:
Walk:
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Re: What are you working on?

Postby toneddu2000 » Thu Jun 04, 2015 2:48 pm

it's kinda cool the celshaded style, Shpuld, maybe it's a little too "aseptic". Do you think you can consider adding some color shading?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Seven » Thu Jun 04, 2015 6:15 pm

Hello,

I wanted to show some things I am working on the last weeks.
Yes, i am still trying to bring some new twists to this old game and am having fun while doing it.
I also learn a lot and Thanks to our great engine devs really beautiful things are possible with this 'old' game.

There is this new spider monster, which I am trying to add some new abilities:
https://www.youtube.com/watch?v=l3tBokgbASw

And there is our old friend the Ogre which I thought deserves some extra particles.
I call it smoking guns :)
https://www.youtube.com/watch?v=OS2NmnInkL4

And maybe one more small thing I call "The most important feature ever" :lol:
The idea for it was brought up at quakeone.com
https://www.youtube.com/watch?v=ydVgEbQ9GE8

Happy coding everybody ! :)

Best regards,
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Re: What are you working on?

Postby gnounc » Thu Jun 04, 2015 7:27 pm

The head turning is funny, good work seven!
Always nice to watch the smc pile on features
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Re: What are you working on?

Postby toneddu2000 » Fri Jun 05, 2015 6:57 am

every time great work by Seven, every time.
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Re: What are you working on?

Postby mankrip » Sun Jun 07, 2015 2:46 am

Shpuld, that looks pretty nice. If the polygons are mostly flat colored, you can probably enable FSAA and it will still be fast to render. There's a game called Megabyte Punch that also uses flat-colored polygons for everything, and I can run it with everything set to the maximum and still get 60 fps.

Seven: That particle effect on the ogres is really cool! It improves a lot the atmosphere, and makes him more menacing.
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Re: What are you working on?

Postby mankrip » Tue Jun 09, 2015 2:51 am

Modified PAK0.PAK textures, plus an alphamasked animated fan texture made mostly from scratch:
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Re: What are you working on?

Postby hogsy » Fri Jun 12, 2015 3:37 pm



I uh, don't blame you if you don't want to read.
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Re: What are you working on?

Postby jim » Fri Jun 12, 2015 11:31 pm

Seven: Oh no, don't kill the spiders, they're nice :P Hey, maybe some could appear different size? Mmm.. always liked the head kicking in Blood. Now you could make a football game with the heads.


I've been making some kind of minimalistic styled model/etc content for Doom. In couple weeks I've done all the weapons & item pickups, some monsters, player and some decorations, and a bunch of textures. None are meant to be exact copies of the sprites or textures, but some are closer than others. There's some amount of gameplay changes too.

Initially I was going to have that flat shading on the polygons, but I had to do it by splitting all the vertices/edges, and that wasn't such a good idea. Framerate went down horribly in high monster count areas, and this is supposed to work well in such areas. So for now only the weapons, items and decorations have some chosen few splits.

I'll release this stuff when I have at least 6 levels done. Currently 1 or 2 levels complete, plus some random rooms that could be start areas of some levels.

These go from oldest to newest..





The fire on the sky doesn't animate, but if it could scroll around, it probably would. Or if I can find some easy way to get some more frames to it, it could animate too.
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Re: What are you working on?

Postby scar3crow » Sat Jun 13, 2015 1:54 am

Interesting look there jim, it reminds me of what tv shows thought games looked like back in 95. Cool.
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