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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby mankrip » Sat Jun 13, 2015 2:43 am

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Re: What are you working on?

Postby toneddu2000 » Sat Jun 13, 2015 10:19 am

@mankrip:did you recreate ALL Quake textures? If so, it's a huge amount of work! Unfortunately I couldn't find any WAD viewer to see it :(
@hogsy: very interesting lecture! There's a lot of meat on the stake in your engine! I will follow any update! I'm curious about what you'll do about unifying rendering pipeline. That's a monumental phase!
@jim: I said too much times: I love your style! Great work! The one above on the right it's my favourite: you could create a game with that washed out very bright style
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby toneddu2000 » Sat Jun 13, 2015 10:19 am

@mankrip:did you recreate ALL Quake textures? If so, it's a huge amount of work! Unfortunately I couldn't find any WAD viewer to see it :(
@hogsy: very interesting lecture! There's a lot of meat on the stake in your engine! I will follow any update! I'm curious about what you'll do about unifying rendering pipeline. That's a monumental phase!
@jim: I said that too much times: I love your style! Great work! The one above on the right it's my favourite: you could create a game with that washed out very bright style
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby qbism » Sat Jun 13, 2015 2:16 pm

I'm digging all the recent ultralow-poly stuff. Will post some of my sketches soon. Ran across this excellent character animation https://vimeo.com/68739348
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Re: What are you working on?

Postby hogsy » Sat Jun 13, 2015 2:32 pm

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Re: What are you working on?

Postby mankrip » Sat Jun 13, 2015 9:32 pm

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Re: What are you working on?

Postby jim » Sat Jun 13, 2015 10:32 pm

mankrip: The sky/mountains looks pretty good.

toneddu2000: Some of the brightness is probably from the dynamic lights.

And here's something blue... Kind of inspired of that blue level in Quake. I could make it bluer with colored lighting, or with more blue textures. I think I need to replace the red commandos with the blue elite commandos.
zbang!
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Re: What are you working on?

Postby ceriux » Tue Jun 16, 2015 7:52 pm

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Re: What are you working on?

Postby mh » Fri Jun 19, 2015 11:12 am

I'm kicking around realtime lighting again. The objective isn't to do anything like normal mapping, but instead to just replicate classic Quake lighting but in realtime, so I'm taking the lighting formulas from light.exe and porting them over to shader code.

Image

I currently don't have shadows but otherwise I'm quite pleased with the results of the lighting pass (about the only major remaining feature from light.exe left is spotlights). I've some vague notion that in the longer term I'll port it to D3D12 or Vulkan and see what kind of performance difference the newer API has to offer, but right now it's a fairly unoptimized Frankenstein OpenGL version.
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Re: What are you working on?

Postby frag.machine » Fri Jun 19, 2015 11:54 am

Hey, it's been a while mh... Glad to see you didn't give up of thinkering with Quake yet :) How about performance ? Is it usable already ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby mh » Fri Jun 19, 2015 12:38 pm

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Re: What are you working on?

Postby Seven » Thu Jun 25, 2015 4:53 pm

mankrip, I like your hybrid skies very much. That is realy a feature I never saw elsewhere.
The fading horizon is already really nice but the possibility to add a lower half of a skybox is fantastic.

Last time I already clicked your patron page and saw a quite long video from you showing your home and the things that needs to be repaired.
Also a lot of screenshots and descriptio texts.
That page seems to be unfortunately no longer available...
I would like to say that I really hope that your situation is getting better soon.
You seem to be a nice and kind person with a love for the Quake game and engine.
Best of luck for you mankrip ! You are doing a great job with Retroquake.


I would like to show something rather small today I am currently working on in the "What are you working on" thread:
Nevertheless its a small thing, i like the look of it and it adds some ambience to the game in the actual condition.
It adds blood puddles to dead monsters.
I am not sure if another mod has done this before, so I would like to ask for feedback/suggestions to improve it.
The amount of particles still has to be finetuned and also the color and maybe animation speed, yes.
https://www.youtube.com/watch?v=K7lxtYBnfa4

The first scene shows it in detail while I am playing around with it a bit. The other following scenes shows some more in-game situations.
It is kept universal and is spawned for all monsters identically yet. I maybe have to add different sizes/colors to different monster types later.

Best Regards.
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Re: What are you working on?

Postby Shpuld » Sat Jun 27, 2015 4:42 am

Been doing some movement stuff for a side project.
So far I've added crouching and crouch sliding, which is really handy when you wanna slide under things or inside vents etc.

Video:

I still need to write smoothing for the camera when crouching, and also client-side prediction for all the new movement.
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Re: What are you working on?

Postby mankrip » Sat Jun 27, 2015 6:35 am

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Re: What are you working on?

Postby mankrip » Sat Jun 27, 2015 6:41 am

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