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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby jim » Wed Jul 15, 2015 7:31 pm

Irritant: The plants are a little weird on the "techbase" floor. I think they would fit better if it was more outdoors like place and with stone/concrete blocks on the floor. Cool architecture.

jitspoe: So, the player in the video is actually a bot? Seems to move/aim pretty well then.


Re textured all the weapons with sort of 256x256 textures, there's some empty space in them, closer to 256x128, just Blender UV mapper is more annoying with non square textures. Player also got 7 gib parts. I think things will always die with the gibs, so it's more dynamic/random, and takes less time to do than some 2 to 4 animations, as I had already modelled the character from the parts. I need to rework my alien model and cut it apart like the player. The default blood is a bit too black, needs some ketchup.

The flamethrower flames slide on floors/walls/ceilings and go through enemies.. and burn! It fires 4 blobs per triggering, every 4th blob has a dynamic light, and every blob spawn a trail of smaller blobs for better visuals. The blobs get additive, fullbright and doublesided flags randomly. If every blob has all 3, it gets too white with the 16 color palette.


It seems I've decided to use the 16 color palette, and possibly also scale the view down to 640x400 (automatically), to mimic some old VGA mode looks. Though in some places it does not use the colors from the palette, like colored console text can have colors not in it, or if the 2D graphics get filtered, they get more colors. I also have all the textures/graphics use the palette, so it's not just the shader doing it.
zbang!
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Re: What are you working on?

Postby Shpuld » Sat Jul 18, 2015 11:11 am

Looking great jim, I love the graininess of everything, good mix of old (resolution and colors) and new (lighting, bumpmapping/gloss). Just make sure it won't make gameplay relevant things too hard to see ;)
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Re: What are you working on?

Postby hogsy » Sun Jul 19, 2015 1:16 am

I haven't touched it until recently, due to work and other personal circumstances, but here's an update on my material editor for Katana.



As noted, there's also support for pausing the client simulation too but I forgot to demonstrate that. Also not hugely happy with my current syntax for materials, but that's something I'll get round to looking at sometime in the future, probably.

Also the settings for the editor are actually stored as console variables, because meh, why not?
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Re: What are you working on?

Postby jim » Mon Jul 20, 2015 5:17 am

Allright, I got the alien model reworked to be gibbable, have a gun and a mouth. The teeth are a bit blurry in these images, but I made it better later.



Also did a civilian/hostage model. So there can be more to the missions than just killing a lot of monsters.

Killing/harming the civilians/hostages result in minus score/money. More if player does it. They can appear in about every mission. If they get scared they raise their hands up, run erratic or stand paniced. In hostage rescue missions they appear kneeling, probably in groups.

There should be a timer in the hostage rescue missions, and when the time runs out, the enemies start killing the hostages. In other missions the enemies kill them randomly, but usually focus on player.

zbang!
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Re: What are you working on?

Postby ceriux » Mon Jul 20, 2015 11:22 pm

jim, i really enjoy your models.
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Re: What are you working on?

Postby Irritant » Tue Jul 21, 2015 4:02 pm

Jim, yeah, I think I should dirty that floor up a bit.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby Dr. Shadowborg » Wed Jul 22, 2015 1:19 am

Fun in Wally...

https://br0gspot.files.wordpress.com/20 ... htex03.jpg
https://br0gspot.files.wordpress.com/20 ... tex041.jpg

Everything except the Quake HUD / Models and the Water Texture (OQP) was made by me from scratch using Wally and its builtin functions.

Work on Smash continues...
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Re: What are you working on?

Postby Barnes » Thu Jul 23, 2015 2:41 am

Bptc texture compression

bptc compression


rgba
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Re: What are you working on?

Postby hogsy » Thu Jul 23, 2015 3:21 pm

Image

Spent the day working on a new texture set.
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Re: What are you working on?

Postby qbism » Fri Jul 24, 2015 1:00 am

Dr: I didn't know Wally could to that, playing with the 'marble tile' generator now!

Admin: Can we get a 'quote' button back?
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Re: What are you working on?

Postby Tomaz » Fri Jul 24, 2015 5:30 pm

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Re: What are you working on?

Postby hogsy » Sat Jul 25, 2015 4:42 pm

Image

Oops, I did a thing.
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Re: What are you working on?

Postby ceriux » Sat Jul 25, 2015 5:43 pm

hogsy is this a texture?
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Re: What are you working on?

Postby hogsy » Sat Jul 25, 2015 6:20 pm

A material in OpenKatana/Decay, yes. The texture overlaid on top (the one with the actual hole) is just a placeholder though until the final one is finished.
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Re: What are you working on?

Postby hogsy » Sun Jul 26, 2015 12:14 am

Apparently can't edit my post? Oh well...

Bam!

Image
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