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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby gnounc » Sat Nov 07, 2015 1:05 am

Thats good shit Mankrip, keep us posted! I've been waiting for another CSQC engine : )
Good luck with the protocol stuff too.
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Re: What are you working on?

Postby hogsy » Fri Nov 13, 2015 3:30 pm

Hadn't touched the editor in a while, which became somewhat plagued with regressions. Went over and cleaned those up last night; still lots more to do but I'm a little lacking on the motivation side of things at the moment.

Image

Otherwise things generally aren't going very well lately :sad:
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Re: What are you working on?

Postby gnounc » Sun Nov 15, 2015 7:02 am

Looks good, other than metro ui being ugly as sin.
Sorry to hear things arent going well.
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Re: What are you working on?

Postby hogsy » Mon Nov 16, 2015 11:21 pm

Here's a little video showing everything off.

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Re: What are you working on?

Postby qbism » Wed Nov 18, 2015 3:11 am

Holy smokes, that material editor! Chipped/dirty glass over the scroller is a perfect touch.
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Re: What are you working on?

Postby Barnes » Thu Dec 03, 2015 5:14 pm

Add intel hd graphics support :twisted:
18fps (full hd, all engine featuries enable) :mrgreen: :mrgreen: :mrgreen:
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Re: What are you working on?

Postby toneddu2000 » Tue Dec 08, 2015 5:16 pm

Very very cool editor, hogsy! Keep up the dev!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Wed Dec 09, 2015 12:14 pm

I'm going to focus Retroquad solely on developing a commercial game, so some priorities have changed.

This is the molten texture mapping effect. It can be fully tweaked and also works well with translucent lit water to create waterfalls.
Demo 1:
https://youtu.be/scXSIvsIfZE
Demo 2:
https://youtu.be/h-MfEVZqDA8

Portals shouldn't use it, so I've added cvars to disable it on each surface type.

Now I'm working on other features.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby Barnes » Wed Dec 09, 2015 4:49 pm

Damn! Its so good!
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Re: What are you working on?

Postby frag.machine » Thu Dec 10, 2015 1:25 am

@mankrip: dude, this is truly fuel for nightmares - please take this as a compliment. Even in current tech games I haven't seen something similar.
I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby mankrip » Thu Dec 10, 2015 3:20 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby ceriux » Thu Dec 10, 2015 7:42 pm

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Re: What are you working on?

Postby toneddu2000 » Thu Dec 10, 2015 8:59 pm

yeah, me too! Cool work mankrip, btw!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Thu Dec 24, 2015 11:43 pm

Hi-res kernel-dithered texture filtering, with 3-step hi-res kernel-dithered lightmap filtering.





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Re: What are you working on?

Postby c0burn » Sun Dec 27, 2015 1:12 pm




CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
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