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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby toneddu2000 » Sun Dec 27, 2015 3:25 pm

very cool c0burn! dp or fte? or both?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby gnounc » Sun Dec 27, 2015 5:15 pm

c0burn, whats the mod about?
and what are the release plans?

Hud looks good. minimal, but good
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Re: What are you working on?

Postby c0burn » Sun Dec 27, 2015 5:37 pm

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Re: What are you working on?

Postby toneddu2000 » Sun Dec 27, 2015 7:34 pm

good! Keep up the development!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby frag.machine » Mon Dec 28, 2015 2:52 am

Interesting... Won't immortal players break the gameplay ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby c0burn » Mon Dec 28, 2015 10:39 am

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Re: What are you working on?

Postby frag.machine » Mon Dec 28, 2015 11:59 am

Honest question, since I don't know more about the mod mechanics, thus I am assuming is largely based on conventional Quake coop.

If you make players immortal this means one could fight alone (and eventually defeat) a dozen shamblers with just an axe, provided there's someone ready to revive him (OK, that's an exaggerated scenary but you get what I mean). This may end up turning the game more of a grind than a challenge.

One interesting approach in player revival was in dm RTCW: when a player was "killed" usually he would first fall hurt, and a field medic could revive him in a relatively short time window. After that (or if hit again by enemy fire), the player was dead and should wait for the next respawn wave.

EDIT: Another problem occurred me, and this seems more serious: what if all players are hurted at once ? Who will revive them ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby c0burn » Mon Dec 28, 2015 10:49 pm

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Re: What are you working on?

Postby Spike » Mon Dec 28, 2015 11:59 pm

.
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Re: What are you working on?

Postby frag.machine » Tue Dec 29, 2015 3:55 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Barnes » Sat Jan 02, 2016 11:04 am

Specular phong lighting for hud digits

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Re: What are you working on?

Postby qbism » Sat Jan 02, 2016 3:36 pm

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Re: What are you working on?

Postby Barnes » Sat Jan 02, 2016 3:41 pm

I think so well (I forgot to write, it is recorder with 4x multiplier, in reality, the lighting is softer)
ps
I add this effect for "dog tags" in the game menu :cool:
Last edited by Barnes on Sat Jan 02, 2016 7:17 pm, edited 1 time in total.
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Re: What are you working on?

Postby toneddu2000 » Sat Jan 02, 2016 6:34 pm

so cool effect, Barnes!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby hogsy » Thu Jan 07, 2016 9:24 pm

Image

Edit!

And some silly attempt at trying to pull off 3D skyboxes in the last hour or so.


Image

Image

Edit!! Wololo~

Image

Image
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