by frag.machine » Mon Dec 28, 2015 11:59 am
Honest question, since I don't know more about the mod mechanics, thus I am assuming is largely based on conventional Quake coop.
If you make players immortal this means one could fight alone (and eventually defeat) a dozen shamblers with just an axe, provided there's someone ready to revive him (OK, that's an exaggerated scenary but you get what I mean). This may end up turning the game more of a grind than a challenge.
One interesting approach in player revival was in dm RTCW: when a player was "killed" usually he would first fall hurt, and a field medic could revive him in a relatively short time window. After that (or if hit again by enemy fire), the player was dead and should wait for the next respawn wave.
EDIT: Another problem occurred me, and this seems more serious: what if all players are hurted at once ? Who will revive them ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)