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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Barnes » Sat Mar 05, 2016 2:16 pm

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Re: What are you working on?

Postby jitspoe » Sun Mar 06, 2016 5:12 am

JDolan: So Objectively doesn't work with the Visual Studio compiler?

I'm torn on what language to use for future projects. I want to make a decent program for "sketching" clean vector art with a tablet, but I can't decide what I want to start with.

I shelled out some cash for Terragen 3, and I'm working on making high resolution skies:

Image

Still getting the hang of it. It's not the speediest program around, so tinkering takes a lot of time. I want to do something with trees next.

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Re: What are you working on?

Postby Barnes » Sat Mar 26, 2016 9:03 pm

better sss shader and remove models self shadowing
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Re: What are you working on?

Postby hogsy » Tue Mar 29, 2016 11:08 pm



Sometimes I like to pretend I'm an airplane...
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Re: What are you working on?

Postby toneddu2000 » Wed Mar 30, 2016 7:49 am

@Barnes: I understand how much work you're putting into your engine but, sorry for that, it's not a visible sss shader, at all! With that blocky low-res model it seems more a super specular shader.
May I suggest you to use a simple box with beveled edges, , with a soft skin-like color, in a dark environment with just one point light behind it? Believe me, that would make your shader look really like sss!

@hogsy: I love how many cool stuff you are adding into Katana engine. This is becoming every day an interesting engine.. I'm always a little skeptical about removing quakec from engine but, I'm very interested in the development!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby hogsy » Wed Mar 30, 2016 8:26 pm

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Re: What are you working on?

Postby toneddu2000 » Wed Mar 30, 2016 8:39 pm

Sorry for my ignorance but, what Decay is?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby jitspoe » Mon Apr 25, 2016 3:37 am

This is not really Quake, but sort of in the spirit. We've put out a new LawBreakers trailer (profanity warning, if anybody cares): https://www.youtube.com/watch?v=-uX9iY-KJQw

Had a bunch of streamers and stuff visit the studio and play. I think this guy did a pretty god job explaining the game here: https://www.youtube.com/watch?v=X6D3ngAIAjc

People were playing at PAX this weekend. Good vibes all around. We're planning to have the game out in early access at some point this year. I'm so hyped! :)

Edit: Fixed wrong copy/pasted link.

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Re: What are you working on?

Postby mankrip » Fri Apr 29, 2016 2:59 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby hogsy » Fri Apr 29, 2016 7:50 am

Have been working on exposing Katana's shader pipeline to the materials, so that uniforms are registered and exposed to the material automatically.
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Re: What are you working on?

Postby toneddu2000 » Sat May 07, 2016 7:55 pm

@jitspoe: do you work in LawBreakers team? That's awesome! :biggrin: It seems a real fast and fun fps! Gonna try! Really big compliments, I'm jealous! :razz:

@mankrip: very interesting videos. I'm interested in user made models inverted normals. Are they high poly?

@hogsy: really interested in your material editor. Please upload more videos, I like them a lot! :biggrin:

Image

A photoshop image created 2 weeks ago in a 6hours sprint and never posted, to anticipate new DOOM arrival :biggrin:
Nothing fancy but I liked it! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby r00k » Sun May 08, 2016 2:50 am

@jitspoe
Wow that game looks great! That's a long way from quake2 paintball (er you did make that painball mod for quake2 right?)
:)

im looking to make a retro 1996 style webpage for my projects; looking through these for inspiration... https://web.archive.org/web/19961220091 ... klink.html

http://www.quakeone.com/qrack
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Re: What are you working on?

Postby c0burn » Fri May 13, 2016 12:21 pm

https://www.youtube.com/watch?v=hOdjijy ... e=youtu.be

Picked up my mod again. Combat is disabled for this vid, but massive improvements have been made in the monsters pathfinding/obstacle navigation code. They will find you. And they will kill you.
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Re: What are you working on?

Postby ceriux » Sat May 14, 2016 4:39 pm

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