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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ceriux » Fri Jun 03, 2016 5:07 am

i like that your textures dont look all blurry.
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Re: What are you working on?

Postby Dr. Shadowborg » Sat Jun 04, 2016 1:18 am

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Re: What are you working on?

Postby Dr. Shadowborg » Sat Jun 18, 2016 1:58 am

More textures with some detail brush practice:


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Re: What are you working on?

Postby mankrip » Sun Jun 19, 2016 10:45 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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/ /
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Re: What are you working on?

Postby Spike » Mon Jun 20, 2016 2:26 am

.
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Re: What are you working on?

Postby mankrip » Mon Jun 20, 2016 1:10 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby toneddu2000 » Mon Jun 20, 2016 4:29 pm

@Dr. Shadowborg: very attractive mapping, please keep it up and share more pics!
@mankrip: very cool work on your engine!

PS: love the "ancient portal" shot! :)
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Dr. Shadowborg » Tue Jun 21, 2016 3:07 am

@mankrip: Nice engine work there, the second screenshot looks a lot better than the first, the floor in particular benefits greatly. :biggrin:

@spike: As you expected, gl_texture_anisotropic_filtering 16 didn't do much without the bilinear / trilinear filtering turned on, gl_texturemode nll however worked wonders to kill the nasty ugly bandings in nearest mode. Trilinear looks a lot better, but it seems to lose some sharpness / clarity upclose. The textures do however look nicer in some regards.

Some shots of both:
http://br0gspot.files.wordpress.com/201 ... st_nll.jpg
http://br0gspot.files.wordpress.com/201 ... linear.jpg

Still need to do some more "domestic" textures for more comfortable living quarters, but I think I'm almost done with base / modern texture sets for now, next will come the lost civilization / medeval / runic metal texture sets...
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Re: What are you working on?

Postby mh » Wed Jun 22, 2016 2:18 pm

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Re: What are you working on?

Postby mankrip » Thu Jun 23, 2016 7:29 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby c0burn » Sat Jun 25, 2016 8:48 pm

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Re: What are you working on?

Postby ceriux » Sat Jun 25, 2016 9:18 pm

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Re: What are you working on?

Postby toneddu2000 » Sun Jun 26, 2016 7:23 am

So cool c0burn! 3d models created by you?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby c0burn » Mon Jun 27, 2016 6:24 pm

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Re: What are you working on?

Postby qbism » Wed Jun 29, 2016 5:37 am

What am I working on? Hype. Taking https://qexpo2016.com from zero to ...? The goal is 50 booths of good quality and 100 active members by the time the Quake Expo is underway. So far, 15 booths have at least begun construction and we have 40+ members, many whom you'll recognize.

Here's a graph of views including last week. Certainly the shareware anniversary was a factor:

Image

The potential exposure isn't worth breaking your back, but it's worth a few minutes to throw together a booth for an existing or ongoing project, or polish up something sitting on the hard drive. Many of these 'what are you working on' creations could make great booths... creations do not have to be complete!
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