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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby CocoT » Thu Jul 07, 2016 3:36 am

"Controlled randomization" features for the next Transloquake demo.

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Re: What are you working on?

Postby xaGe » Fri Jul 08, 2016 6:33 am

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Re: What are you working on?

Postby xaGe » Fri Jul 08, 2016 6:53 am

I've been collaborating with friends making a deathmatch map for fun and practice in TrenchBroom 2 Alpha. Simple enough map, but definitely fun mapping. Majority of the brush work done by SpecialBomb and I've added a few _surface lights, fixes and trap changes playing with different ideas.

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A short video of the reactor coolant trap working as it is now.
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Re: What are you working on?

Postby toneddu2000 » Fri Jul 08, 2016 8:23 am

@xaGe: I like "V shape" opening a lot! Very sexy! :biggrin: Also lighting seems well balanced. Water on the ground it's very cool too.

@CocoT: I could be very interested in your work if it can be randomized in realtime. Can you tell us more?
PS: <<Personal note>> Did you PM'd me? Because your message has been deleted before I could read it. Re-PM me! :biggrin:
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Re: What are you working on?

Postby xaGe » Fri Jul 08, 2016 9:10 pm

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Re: What are you working on?

Postby Barnes » Sat Jul 09, 2016 11:34 am

custom roughness and better specular maps (Oren-Nayar diffuse + GGX specular)
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Re: What are you working on?

Postby CocoT » Sat Jul 09, 2016 1:44 pm

@xage : Yes! Couple of code changes, a couple of maps. I can't wait to see your stuff, too! :)

@toneddu2000 : I called it "controlled" because it is basically a way to move things around the map a little without a lot of coding involved. Mappers can enter information about the extend to which they want things (like platforms) to be randomly placed within a range (x,y,z), or use different ways to limit the amount of platforms... etc. Still working on it, but the results are kind of cool and definitely make maps that use it feel fresh and more challenging :)

Latest screenie:

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Re: What are you working on?

Postby xaGe » Sat Jul 09, 2016 4:33 pm

Loving the latest screenshot!
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Re: What are you working on?

Postby toneddu2000 » Tue Jul 12, 2016 7:37 pm

@Barnes: love new speculars! It's just a texture work or engine supports new specular lighting?
@CocoT: what a majestic entrance! :) I'd add a portal under the skeleton(like arch or something). Death window texture made by you? If so, great job! Very artistic!
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Re: What are you working on?

Postby frag.machine » Tue Jul 12, 2016 9:40 pm

The death horseman texture is from Hexen II IIRC.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Barnes » Wed Jul 13, 2016 9:03 am

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Re: What are you working on?

Postby toneddu2000 » Wed Jul 13, 2016 10:34 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Wed Jul 13, 2016 4:19 pm

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Re: What are you working on?

Postby toneddu2000 » Sat Jul 16, 2016 8:35 am

Thanks Barnes, interesting lecture!
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Re: What are you working on?

Postby Barnes » Sun Jul 17, 2016 8:53 am

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