https://www.youtube.com/watch?v=sMLeHLN8kZUMade a chainsaw this weekend using the Ogre chainsaw model and the hands from loga mira's models. I need to work on the sounds, I'm happy with the idle sound but the others could use some work.
I also finally got round to tidying up and improving a load of the AI code.
Some other things to note in this video:
- ogres now have a run and gun animation, meaning they don't stand still when shooting grenades at you. this happens 50% of the time
- ogre grenades now lead the player a bit taking into account if the player is moving, also if the player is above/below the ogre
- couple of good examples of monsters popping up in unexpected places due to them using the waypointing code to find me!
- you can pick health packs up to take you over 100
- if you're below 100 health, you will regen back to your nearest 20 health (20, 40, 60 80 etc)
- this needs a lot more balancing as currently it's too easy