by Spike » Sun Sep 04, 2016 9:07 pm
@toneddu, no.
you can load up a progs.dat, but *only* if there's no other functions defined yet. you can't load in multiple .dats, you can only bolt in extra stuff on the side.
what you can do, is take an existing mod and add extra entities or rewrite some function to bypass a crash or extra monsters or whatever.
you can also use the wrap stuff to keep parts of a mod more separate, for instance making a load of new stuff for vanilla quake, hipnotic, and rogue at the same time. it might be more readable. or less...
it would be awesome if someone made some sort of advanced map scripting system that could be used across multiple engines+mods, but yeah, probably all anyone will use it for is adding in a few particle effects or something dull like that... but hey.
I'm still too lazy to try tackling global illumination, and too paranoid about performance.
.