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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Re: What are you working on?

Postby Julius » Sun Nov 13, 2016 6:17 am

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Re: What are you working on?

Postby toneddu2000 » Sun Nov 13, 2016 7:56 am

if you're on Windows 10. Also Fraps demo.
(I tried and some of the videos on my Youtube channel have been recorded with that software)
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Sun Nov 13, 2016 10:50 am

multimonitor support (tnx to Berserker)



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Re: What are you working on?

Postby c0burn » Wed Nov 30, 2016 1:11 pm

https://www.youtube.com/watch?v=iooijPc7dbY

Still working on my revamped AI, monsters can now use waypoints that have a jump flag set. They won't hesitate to jump down and smash you up.
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Re: What are you working on?

Postby frag.machine » Wed Nov 30, 2016 1:50 pm

Nice... I´d suggest, for a bit more realistic behavior, adding the pain animation when they fall from higher points (maybe randomly so players can't count always on this during combat).

It's interesting how a game that basically brought actual 3D combat don't have a more 3D-aware AI. Heck, even Quake 2 was full of dumb monsters trying to lob grenades against you when you were in higher ground.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby toneddu2000 » Fri Dec 23, 2016 4:51 pm

Crafter - realtime game editor for FTE engine





Happy holidays guys! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Sat Dec 24, 2016 9:22 am

very interesting level editor)
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Re: What are you working on?

Postby toneddu2000 » Sat Dec 24, 2016 9:48 am

Thanks Barnes! I'll try to keep update the project page
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby qbism » Sat Dec 24, 2016 2:44 pm

Good video on the editor. Will it be for making entire levels, or sandbox inside large open maps? Building as part of gameplay sounds interesting. Either way it looks fun!
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Re: What are you working on?

Postby toneddu2000 » Sat Dec 24, 2016 2:57 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby xaGe » Sat Dec 31, 2016 1:42 pm

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Re: What are you working on?

Postby Barnes » Sun Jan 01, 2017 10:17 pm

try to use nvidia api (get num of gpu's)

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Re: What are you working on?

Postby qbism » Mon Jan 02, 2017 3:01 pm

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Re: What are you working on?

Postby Barnes » Thu Jan 05, 2017 8:06 pm

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Re: What are you working on?

Postby frag.machine » Mon Jan 30, 2017 12:42 am

A small gameplay footage from my current WIP, Battle Mage Quake:

https://youtu.be/Rj0dKJ3hIac

It's a stealth-oriented single player mod, inspired by the mod by sock, and also uses (and abuses of) some of the great assets (another fine work from our friends at Func_MsgBoard). I'll release another video soon, showing more features that sets it a bit apart from ITS, gameplay wise (hint: it goes a bit more the Hexen/Heretic way). Right know I just finished the first map and the base gameplay. Next, some CSQC UI. Mod is Darkplaces primarily, but I'll test it against FTEQW to evaluate the effort of supporting both engines. Contrary to most of other stuff I started, this is fairly complete and may even see a public release... when it's done(tm). :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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