by toneddu2000 » Fri Mar 31, 2017 11:21 am
Created a 3d scene with CSQC and GLSL without any external asset: 3d entities, textures and map scene is generated procedurally. It also shows how to use GLSL for post-processing effects
Mouse 1 to enable GLSL post-processing, Mouse 2 to enable depth field, Mouse wheel to scroll post-processing effects
- my first commercial game, made with FTEQW game engine