by toneddu2000 » Mon Sep 04, 2017 8:32 pm
Completely agree. Very interesting images, thanks for sharing.
The big image you posted is very cool but, I guess, it's something you can achieve with a lot of rehearsals and practice. If you have problem with anatomical proportions I suggest you to "cheat" as I do and use MakeHuman, create the figure you need, export it as obj. Import it in your 3d app and start modeling using boxes and sphere the main figure over MakeHuman's one.
The big image character for example, it can be simplified to stretched spheres (thigs,legs,upperarms, arms,torso and head) and then refining, step by step, the complete figure
Regarding
- my first commercial game, made with FTEQW game engine