by frag.machine » Thu Nov 16, 2017 10:25 am
@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)