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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Barnes » Sun Oct 29, 2017 9:17 am

oh yes, shells looked not good, i'm know....
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Re: What are you working on?

Postby Spirit » Sun Oct 29, 2017 6:25 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby Julius » Mon Oct 30, 2017 4:52 pm

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Re: What are you working on?

Postby Julius » Fri Nov 03, 2017 3:23 pm

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Re: What are you working on?

Postby Domus » Tue Nov 14, 2017 10:51 am

A noob model (mess in progress), which would eventually and hopefully end up as something usable in Quake. Figured my first should be a female. Maybe I should have started out with a gun.

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Re: What are you working on?

Postby toneddu2000 » Wed Nov 15, 2017 2:46 pm

I like her suit. It reminds a little MDK game. Player face is also cute! Proportions seem ok, good work! How many tris?
Plus a female player would be too cool in Quake! :)
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Domus » Wed Nov 15, 2017 5:50 pm

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Re: What are you working on?

Postby ceriux » Thu Nov 16, 2017 8:56 am

Everything should be possible mdl doesn't have bones. Animation blending would/will be hard though.
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Re: What are you working on?

Postby frag.machine » Thu Nov 16, 2017 10:25 am

@Domus: great model, is it already in .mdl format ? 736 tris is alright for current Quake engines and hardware, but of course, if you manage to shave a couple vertices without screwing animations it won't hurt. Do you intend to create a new monster/enemy or a female player model ? Both are welcome additions, Quake always was severely in need of more variated models.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Domus » Thu Nov 16, 2017 12:41 pm

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Re: What are you working on?

Postby frag.machine » Thu Nov 16, 2017 12:44 pm

Sure, I'll be glad to help.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby ceriux » Sat Nov 18, 2017 5:13 am

@domus yeah i work 7 days a week currently so i might not be able to reply quickly
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Re: What are you working on?

Postby Barnes » Mon Nov 27, 2017 3:41 pm

some q2 main menu tests
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Re: What are you working on?

Postby toneddu2000 » Mon Nov 27, 2017 3:51 pm

very good Barnes!
On side note: usual mail notification from this forum this time arrived in spam folder. Anyone happened the same?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Mon Nov 27, 2017 5:07 pm

I do not know...
I just go to the forum 1-2 times a day
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