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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Barnes » Sun Jan 21, 2018 2:25 pm

console background anim lighting test
https://www.youtube.com/watch?v=-GbgrbGslpM
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Re: What are you working on?

Postby c0burn » Sun Feb 04, 2018 12:36 am

I've made a tool to convert two quake models into a single model.
This tool works where, for example qME does not, due to correctly supporting the texture coordinates for models that do or do not have backfacing triangles with onseam vertices.

Please read the enclosed readme.txt

I'd be interested in any feedback

https://mega.nz/#!g2w1kaRb!V2KX1gsn7vrV ... Gs4wya51X8
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Re: What are you working on?

Postby toneddu2000 » Sun Feb 04, 2018 9:10 am

It works pretty well to me! :biggrin: Great work c0burn!

Thanks for sharing also the source!
Probably it'd be cool to add a 2nd model pivot argument, so you can position, for example, a gun on the head of an ogre! :)

PS: I don't know which model you used, but plasma rifle is rotated -180 degrees on y axis. Is it an effect of the merge operation or simply the original model was already rotated?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby c0burn » Sun Feb 04, 2018 11:05 am

It's just because the original model was rotated.

I think some parameters for scale and rotation would be useful like you said. I'll look into it for version 2.
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Re: What are you working on?

Postby toneddu2000 » Sun Feb 04, 2018 11:23 am

yeah not only scale and rotation, but also offset coords. For offset I mean a vector that represents local coordinates in the model. For example
merge ogre.mdl weapon.mdl output.mdl +offset 0 0 24, so weapon will be attached to ogre 24 units above Z axis
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby toneddu2000 » Thu Mar 08, 2018 5:26 pm

Just released first craFTEr assets on BlendSwap.!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby toneddu2000 » Tue Mar 13, 2018 5:28 pm

Ok, now are officially released for everyone! and ! Both released under cc0 Public domain license
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Nahuel » Wed Mar 14, 2018 3:37 am

very good assets!!
:)
i will use them in a future little game for itch.io :D The Mansion : The return of the crazy ghosts
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby toneddu2000 » Wed Mar 14, 2018 9:20 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Thu Apr 05, 2018 6:43 pm

Been messing a bit with modding with the little time I have recently, just experimenting with some different kinds of gameplay and visual style ideas: https://www.youtube.com/watch?v=WoonlO_5RZQ
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Re: What are you working on?

Postby toneddu2000 » Thu Apr 05, 2018 7:54 pm

oh Shpuld, I missed your work so much! Soo cool style! You should do a commercial game with that stile: the weapon zoom, the cartoonysh back effect of monstes hit, the flash, very cool! Compliments!
Last edited by toneddu2000 on Sat Apr 07, 2018 8:15 am, edited 1 time in total.
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Fri Apr 06, 2018 5:53 pm

Thanks toneddu2000! I'm not exactly sure where I'll be taking this mod but I am planning on making it standalone from quake once I get around making my own monsters so I don't need the quake ones anymore.
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Re: What are you working on?

Postby toneddu2000 » Sat Apr 07, 2018 8:14 am

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby toneddu2000 » Sat Apr 14, 2018 6:51 pm

Wandering in Steam store and felt . I didn't even know it was already released. I'm quite sure it's the first commercial game made with FTE. Did you guys know about it? I guess I'll buy it and try it
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby frag.machine » Mon Apr 16, 2018 4:18 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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