Continued from the previous post:
I improved the tile editor for the meta tiles, now you can save save and load tile sets, pick which category, and which variation of that category you are editing. still some minor bugs in it, and in the future I'll have more than just wall/not-wall as paintable types, like enemy and item placements.
Here's a video of it in action:
Then I implemented filling an actual map grid using both the meta tile map (in the first gif in the previous post) and a tile set created with the tile editor, spawning block entities in server qc for each tile and set their model/solid accordingly.
