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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby ajay » Sun Apr 04, 2010 8:04 am

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Postby frag.machine » Sun Apr 04, 2010 3:26 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ajay » Sun Apr 04, 2010 9:20 pm

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Postby leileilol » Sun Apr 04, 2010 9:21 pm

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Postby jim » Mon Apr 05, 2010 1:08 am

Testing how the normals from highpoly look on the model... kinda blurry.. though, in a way it's just good the way it is. I haven't yet fully decided if I'm going to do scales for it. I have thought of sculpting some few different versions of it, which I will use as different skins/characters. I think I will base them on this sculpt. At least I'll do two versions, if it's looking different enough, then I'll do more. Otherwise it's probably getting more different looking with different colour patterns. Also I'm going to use this model directly in first person too.. and place the player camera/view to follow some bone/helper/tag in front of the eyes. So you could see your feet, etc.. I guess this'll also save me the trouble of syncing first person and third person models..

Image

Image

Image

Image
zbang!
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Postby Junrall » Mon Apr 05, 2010 3:03 am

Good God! You shot my leg off!
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Postby Electro » Mon Apr 05, 2010 5:37 am

hehe I just try squeeze time in here and there while I can.
Nice work guys! Good to see so many busy peeps :)

Here's the pistol for the mod (same one I did the grenade for a couple of pages back). Only has the normalmap on the low poly atm... haven't done ambient occlusion or texturing yet. Figured it was far enough along to show a work in progress shot!

Image
Image

mmm sweet sweet aliasing, thanks maya! ;)

Keep up the good work everyone!
Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby SamUK » Thu Apr 08, 2010 12:19 am

Pretty awesome stuff there Electro, you really need to re-link me to those sub-d modelling tutorials sometime, I've completely forgotten the site :o

Not much of a texture artist, but fancied a prop in my map.

Image

It took far longer then I thought, more then likely due to the tablet-less situation -.-
Working on Solitude
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Postby Downsider » Thu Apr 08, 2010 1:19 am

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Postby SamUK » Thu Apr 08, 2010 2:22 am

We've planned on using them since day one, we've got tons of modelled props.

Image

Edit: To stop spam, we've used them in a few maps already.
Last edited by SamUK on Thu Apr 08, 2010 2:38 am, edited 1 time in total.
Working on Solitude
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Postby Downsider » Thu Apr 08, 2010 2:28 am

I said finally using them, not finally making them.
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Postby leileilol » Thu Apr 08, 2010 3:35 am

And the only point into making them is to drive them. Stapler Fahrer Klaus Quake, please.
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Postby Teiman » Thu Apr 08, 2010 12:06 pm

Thats a very right model. Congrats.
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Postby leileilol » Sun Apr 11, 2010 1:38 pm

I never got EGA Quake working in DOS, so I did the next best thing

Image
a glsl shader
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Postby Biodude » Sun Apr 11, 2010 7:08 pm

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