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InsideQC Forums • View topic - Quake 1 + 2 tie-in story line

Quake 1 + 2 tie-in story line

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Quake 1 + 2 tie-in story line

Postby Chillo » Tue Jul 29, 2008 6:21 am

Hey all,

I'm not really working on a mod right now, but I was thinking how Quake 2 has nothing to do with Quake 1. I'd like to write a story that would actually tie the two universes together (yes, I know it wouldn't be anything official.)
First of all, unless there's anything already written extensively about the Quake universe, it would be cool to talk about the rising of the Strogg armies. It seems like the Grunts and Enforcers may actually be prototypes of Stroggs, and maybe over time whatever was creating them became a bigger force than Quake's armies i. e. Shamblers, Vores, Fiends, etc.
So the story line would throw the main character, most likely a Slipgater, into the turmoil of two major powers: Quake's old army, and the new Strogg army. It would be a great way of creating a bridge between the two games so that it makes more sense after playing them both consecutively.
So what I'm asking of everyone is to help write this story out, like who the characters would be and what exactly is going on.
Maybe later after everything is in place, we can even work on a expansion pack for Quake that would actually be like a whole new game in between Quake 1 and 2, sort of a "story friendly" version of Quake 2, combining both worlds together.

Tell me what you think :)
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Postby daemon » Tue Jul 29, 2008 6:41 am

Enforcers seem a lot like Strogg, but Grunts seem more like possessed soldiers. Maybe part of the story could be that Enforcers/Strogg were working in conjunction with Quake's Armies (the possessed soldiers/dogs, knights, and the rest of the demon-like monsters).

If I remember correctly, you never really see the Enforcers with anything besides the soldiers or dogs, so maybe their role was to simply control the possessed somehow. Or possibly the Strogg had some deal with Quake, and were allowed to experiment on the dead soldiers/dogs, thus animating them, maybe even to bolster the Strogg forces as payment for something.
-daemon [ ]
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Postby MeTcHsteekle » Tue Jul 29, 2008 7:57 am

had thread similar kinda, perhaps it shall help?
http://www.quakeone.com/forums/showthre ... e+universe
bah
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Postby Chillo » Tue Jul 29, 2008 8:29 am

I read it over. it seems Quake really doesn't have a story line itself. Perhaps Id actually did write one, but just never bothered releasing the info to the public in order to create some mystery. Regardless, no story line at all for quake 1 gives us many liberties to work with.

I like daemon's idea about the Enforcers being the first form of Strogg. This new episode of Quake would be based partially in where ever the Enforcers originally come from. A more strogg-based level build, with new enemies.

I was thinking, as was said by daemon, that the strogg formed a pact with Quake's armies to take over Earth. But after that plan failed (the death of Shub-Niggurath) All ties between the two armies were cut, and then the Strogg began to take over the show. This also leads to new enemies. The first forms of strogg soldiers that "borrow" living organism's tissue for their own. Since Quake's army of Fiends and Shamblers were most likely the first to encounter Stroggs, there should be Strogg monsters with Shambler and Fiend "parts."

This kind of episode could be compared to the original Doom Episode 2, where there was clear evidence that Barons of Hell did not get along with Cacodemons (the secret level 9.) There'd be dead Stroggs on Quake's turf, and vice-versa.
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Postby Urre » Tue Jul 29, 2008 9:02 am

You guys never read the readme that came with Quake? It does have a very brief story, something about counterstrike this and that, and descriptions for all the monsters. In the description of the grunt, it says that his brain is wired up with syringes that release a form of drug which makes him feel good and content whenever he kills somebody, so it's definitely more of a predecessor to strogg than a posessed soldier.

Although, he looks and feels to me more like a zombified soldier... :P
I was once a Quake modder
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Postby ShoTro » Tue Jul 29, 2008 12:44 pm

Shoot everything that moves. When it stops moving shoot it again just for good measure.
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Postby MeTcHsteekle » Tue Jul 29, 2008 2:17 pm

bah
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Postby Dr. Shadowborg » Tue Jul 29, 2008 4:24 pm

Last edited by Dr. Shadowborg on Tue Jul 29, 2008 5:14 pm, edited 2 times in total.
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Postby Chillo » Tue Jul 29, 2008 5:11 pm

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Postby mh » Tue Jul 29, 2008 6:11 pm

I normally prefer not to think too much about these things, but you guys are missing one discontinuity here: Slipgates. In Q1 they're new tech, whereas in Q2 & 4 there's only evidence of the Stroggs having them. My hypothesis: Q2 is actually a prequel to Q1, and Slipgates are captured Strogg technology.
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Postby Dr. Shadowborg » Tue Jul 29, 2008 6:33 pm

How's this then:

2 years prior to events of Quake - Quake's arrival on Enforcer homeworld. Quake "Rescues" inhabitants from their industrial decay and pollution.

1 year prior to events of Quake - Enforcers have become commonplace in all of quake's regiments. Enforcers send back data and plans to complex cybernetic technology developed by Gremlins to homeworld.

Events of Quake culminating in death of Shub.

Scourge of Armagon
Dissolution of Eternity

Enviromental degradation on Enforcer homeworld due to decay and failure of magics derived from Shub force enforcers to begin looking for new homeworld. Simultanious research on advanced cybernetics is in progress. Extensive usage of surviving "children" of Shub in experiments.

New homeworld selected. Green pleasant world known as Stroggos. Noteworthy architecture includes ancient castles, mysterous metallic temples, egyptian and greek ruins. Invasion is commenced using surviving cybernetic experiments as support.

Resistance on planet is significant until presumed death in action of resistance leader "Sarge" at ruins site.

Large scale slipgate complex built, and continued exploitation and collection of local populace and wildlife for cybernetic experimentation continues.

WARNING! Unauthorized Slipgate Activity detected in isolated district! Immediate dispatch and intercept of intruder is ESSENTIAL!

...

Detonation of Slipgate complex results in massive ecological damage...Additionally, usage of slipgate devices is compromized due to disturbance of dimensional flux...

Surviving forces begin cyberization in order to survive compromized enviroment...
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Postby Entar » Tue Jul 29, 2008 8:18 pm

Or, you know, somebody could send an email to some of the people at id software (or John Romero) with some of the ideas here, and ask how they compare to what they were going for. Unfortunately, they'd probably say that the two weren't originally intended to be related, but maybe they are... or maybe they'd change their minds and adopt some of your ideas.

Dr. Shadowborg: So the Enforcers were the original creators of the Strogg then? Did they create the Q1 grunts too (which seem like strogg predecessors a bit)? I do agree that Q2 would have to be a prequel to the original Quake, because of the slipgate technology bit.
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Postby Chillo » Tue Jul 29, 2008 8:48 pm

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Postby Dr. Shadowborg » Tue Jul 29, 2008 8:49 pm

Last edited by Dr. Shadowborg on Tue Jul 29, 2008 8:58 pm, edited 1 time in total.
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Postby Entar » Tue Jul 29, 2008 8:55 pm

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