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InsideQC Forums • View topic - Shared entities slightly simplified

Shared entities slightly simplified

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Shared entities slightly simplified

Postby Chris » Sat Aug 02, 2008 3:29 pm

Shared entities and CSQC in general can be difficult to tackle all at once. Past couple hours I decided to have a go at making a slightly more automated way of sending and receiving shared entities

http://gameconsortium.com/files/SharedE ... pha002.zip

update: Added shared_FirstPersonWeapon and relevancy based on owner


* Receive and Send data via same function

* Simple initializing function for new server entities and structured call backs for a more automated execution of adding new entities, includes example shared_SearchBarrel (represented as a moving box in the test map)

* Basic Relevancy for sending data

* Tossed in model interpolation in csqc there because I had to bug LH before just to know it had to be done in csqc including some small customizations which allows for tagging head view to model tag socket and smoothing out between frames since the lerp visually doesn't update the origin between frames.
Last edited by Chris on Sat Aug 02, 2008 11:09 pm, edited 2 times in total.
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Postby Urre » Sat Aug 02, 2008 4:30 pm

Haven't looked at the code, but it's always cool to see people spreading the word of csqc :)
I was once a Quake modder
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Postby Elite_Babe1990 » Mon Aug 25, 2008 6:03 am

I may be cte but I can pwn u at halo!
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