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InsideQC Forums • View topic - 100 Quake1 mods in 10 minutes?

100 Quake1 mods in 10 minutes?

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Postby CocoT » Mon Oct 20, 2008 8:54 pm

Spirit: Hehe, thanks :P ... and thanks also for the link, I was wondering which program would be best to use.
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Postby leileilol » Mon Oct 20, 2008 9:15 pm

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Postby CocoT » Mon Oct 20, 2008 9:24 pm

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Postby FrikaC » Mon Oct 20, 2008 9:53 pm

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Postby GiffE » Tue Oct 21, 2008 12:21 am

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Postby Urre » Tue Oct 21, 2008 6:40 am

Last edited by Urre on Tue Oct 21, 2008 8:06 am, edited 1 time in total.
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Postby Spirit » Tue Oct 21, 2008 8:05 am

Last edited by Spirit on Tue Oct 21, 2008 8:11 am, edited 1 time in total.
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Postby Urre » Tue Oct 21, 2008 8:07 am

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Postby Baker » Tue Oct 21, 2008 1:39 pm

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Postby CocoT » Tue Oct 21, 2008 4:16 pm

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Postby Spike » Tue Oct 21, 2008 7:02 pm

Engines count as mods too!

You could show an engine mod and an engine mod at the same time.
Although mostly you'd only really be able to demo particle effects. :/
If they're cut cunningly you could show some funky explosions in an engine mod after having the camera follow a shot from the triple fish launcher from KQP for example.

Oh, and don't forget the commercial derivatives, quake2, halflife, hexen2 (but not mods of these 'mods', as that's just too far away from quake itself).
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Postby Urre » Tue Oct 21, 2008 7:22 pm

This is getting out of hand, a bit, I think.
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Postby CocoT » Tue Oct 21, 2008 7:50 pm

Hehe... tell me about it :P

Now, if people want to add engine-based videos, that's fine with me, really. Personally, that's not exactly how I had pictured it (again, everyone here who knows me also knows that I in no way mean this in a way of denigrating the efforts of engine-coders), but then, this is a community thing, so if other people want that, again, why not.
I should point out that I'm in no position where I can spend too much time on this personally, anyway. I'll definitely post videos of my own stuff and a couple more (depending on how flexible I am next weekend), but that'll be about it ;)
When it comes to derivatives, this could be a whole other video all by itself. I personally think including these would look a little goofy (people would start thinking we were trying to "fill"), no disrespect (as Jon Stewart would say in his Brooklyn accent) ...
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Postby Spirit » Tue Oct 21, 2008 9:23 pm

This should be mods; "mods" what were called partial or total conversions back in the days. That means (I think) QuakeC modifications with anything else they might bring. But the focus being on "modificated Quake" in a way that no map, no engine, no simple replacement can do. Right?

Half of the "maps" I listed are in my eyes have enough "mod" in them to at least be fillers to reach the 100. And I specifically mentioned the parts where the mod, not the map, can be shown. But I surely would not have mentioned them, if the list was almost full already.
However, at least Quoth and Abyss of Pandemonium look mod-enough to make the list anyways to me.

If this works out well, I will organise a 100 maps video for sure. :)
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Postby MauveBib » Wed Oct 22, 2008 3:17 am

Cough, cough, sagdoll, cough, cough.
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