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InsideQC Forums • View topic - 100 Quake1 mods in 10 minutes?

100 Quake1 mods in 10 minutes?

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Postby CocoT » Wed Oct 22, 2008 3:23 am

Added! ;)
I'd be also tempted to add Gyro, I mean, it's been such a nice contribution to the community... but I wonder how best this would be shown in a video...
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Postby ceriux » Wed Oct 22, 2008 4:39 am

couple of explosions maybe?
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Postby Urre » Wed Oct 22, 2008 6:57 am

I'd say it'd be best to show off gyro by making a simple mod which features floating stuff and vortexes, then make a video where you've shot lots of these floating things into a lake, and fire a vortex above them, and watch as all the floaty things (plus anything else in the room, besides the player) get sucked into the vortex, and explodes. Ofcourse, it'd need someone to code a little. Not very much though. One could maybe simply make grenades boyant and up their timer to 50, and rockets move much slower, and with the vortex ability applied on them, and as it explodes on a wall, all the grenades go flying away from the force of the explosion. Great!

Also, Rennys Streetfighter mod.
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Re: 100 Quake1 mods in 10 minutes?

Postby leileilol » Wed Oct 22, 2008 7:48 am

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Re: 100 Quake1 mods in 10 minutes?

Postby CocoT » Wed Oct 22, 2008 1:30 pm

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Postby Wazat » Thu Oct 23, 2008 7:03 am

BTW, I just posted about this in , but we may want to some of the remodeling/retexturing projects installed in the base id1 folder when we record most of these videos. They could make the presentation much better. A couple mods may not mix well with the project in some way, but they can be recorded without them in such a circumstance.

That's also a way to pay tribute to things like new maps, the Quake retexturing and remodeling projects, etc. They don't get a 6 second slot, but they make appearances in most or all of the videos and get noted as such at the end in the credits or at the beginning. Maps being shown during a mod could be included in the mod text:

mod: Conquest
map: Hunted Horrors

Thoughts?
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Postby Spirit » Thu Oct 23, 2008 7:45 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby metlslime » Thu Oct 23, 2008 7:51 am

i would say that retexturing/remodelling projects ARE mods, so you could show them in their own 6-second clips if you want, but it would be weird to use them to mod other mods.
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Postby metlslime » Thu Oct 23, 2008 7:53 am

also: i think overall this is a great idea, and i like the idea of doing a similar project for maps.
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Postby Urre » Thu Oct 23, 2008 8:00 pm

I agree on using the retexturing project(s) as a separate clip, but not as a base for the whole video
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Postby Wazat » Thu Oct 23, 2008 8:47 pm

Okay, just didn't know what would be best. I like the idea of including them in some way though (i.e. as a mod).
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Postby Entar » Thu Oct 23, 2008 9:09 pm

I don't know if it'd show particularly well in a video, but you could include a little of . There's not a whole lot of visual difference (more if you were to use Vr2 engine over GLQuake or something), because my mods were mostly just code, but you could maybe show a little deathmatch with bots on some of the new included levels.

Just a thought if you're still lookin'.
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Postby Urre » Fri Oct 24, 2008 8:30 am

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Postby leileilol » Fri Oct 24, 2008 8:16 pm

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Postby Entar » Fri Oct 24, 2008 8:35 pm

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