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InsideQC Forums • View topic - 100 Quake1 mods in 10 minutes?

100 Quake1 mods in 10 minutes?

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100 Quake1 mods in 10 minutes?

Postby CocoT » Sun Oct 19, 2008 7:45 pm

Okay, I'm totally digging Urre's TIGSource site and I bumped into a collection of Youtube videos by a guy called laffer85, such as this one: http://www.youtube.com/watch?v=hUoJBerFDsA
The idea is to cram (in a pretty exciting way and with cool, pumpin music) videos of 100 games of a particular platform in a 10 minutes video.
Now, wouln't it a big way to advertise Quake1 modding to set up such video? Do you think it would be possible? Which mods should be included?

---


EDIT: Here are some of the mods that have been considered so far for inclusion (not a final list) :

1. Team Fortress
2. Zerstörer
3. Nehahra
4. Prydon Gate
5. The Ascension of Vigil
6. Codename Corporal
7. Defeat in Detail 2
8. Nexuiz
9. Airquake
10. Painkeep
11. Tanx
12. Battlemech
13. Miniracer
14. Hovercraft
15. Kickflip
16. Roids
17. Killer Quake Pack
18. Quess
19. Wrasslin'
20. GenClasses
21. Fiend Hunter
22. Starship Troopers: Tactical Defense
23. Volleyball
24. Versus
25. Future vs Fantasy
26. Bloodmage
27. Lunkin's Journey
28. Navy SEALs Quake TC
29. PerQuake
30. Malice
31. After The Fall
32. X-MEN: Ravages of Apocalypse
33. Soldat Quake
34. Open Quartz
35. Fantasy Quake: Rise of the Phoenix
36. Quakemon
37. Kurok
38. Paroxysm
39. Horror Show
40. UltraQuake
41. Battle of Wits
42. CTF
43. Quake1 Arena
44. Watch Grass Grow aka Grass
45. Stars Wars Dogfighting
46. Kanada invades USA
47. Transfusion
48. Paroxysm
49. Bulldog Stadium
50. Darsana
51. FrikaC’s Arcade mod
52. Panzer
53. Arcade Quake
54. Feral
55. Drake/Dragons
56. Prophecy
57. Spacewalk
58. Transloquake
59. Ultimate Quad Capture
60. Conquest
61. Ace of Nails
62. Final Fantasy Tactics Quake
63. Archmage
64. Coldheat
65. Aliens Quake
66. Stealth Quake
67. SmashQuake
68. Storm the Castle
69. The Hunted
70. Alteria
71. Horde
72. Hurried Descent
73. Duel of the Fates
74. Fist Fight
75. Frikbots
76. dpmod
77. Bigmap
78. Krimzons race game
79. Spike's GTA clone
80. Twisted Christmas
81. Qonquer
82. The Sword of Ares
83. The Demon King
84. [Quakematt's enforcer RTS thing]
85. Quoth
86. Abyss of Pandemonium
87. Castle of Koohoo
88. The Marcher Fortress
89. Colony
90. Travail
91. Soul of Evil
92. Sagdoll
93. Quake Rally
Last edited by CocoT on Wed Oct 22, 2008 1:29 pm, edited 8 times in total.
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Postby Urre » Sun Oct 19, 2008 8:06 pm

I was once a Quake modder
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Postby frag.machine » Mon Oct 20, 2008 12:01 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Mon Oct 20, 2008 3:55 am

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Postby Spirit » Mon Oct 20, 2008 7:05 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Urre » Mon Oct 20, 2008 7:13 am

I was once a Quake modder
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Postby Spirit » Mon Oct 20, 2008 7:53 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby negke » Mon Oct 20, 2008 7:57 am

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Postby Urre » Mon Oct 20, 2008 12:52 pm

negke: Some of the other 100games/10min videos didn't, but yeah.

I think we should start with having a look at if we can even think of 100 worth-displaying mods, before judging. Start listing, people!

CocoT: seeing as you started the thread, wanna edit your post with an updated list of mods people have mentioned, every now and then?

Something which makes this video worthwile is the fact that many now popular and taken-for-granted gamemodes/games were originally invented as mods for Quake. I'm looking at you, CTF and TF.
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Postby CocoT » Mon Oct 20, 2008 3:32 pm

Sure, I can do that :)
Here are a couple more, just on the top of my head (and yes, I'm pimping my own stuff :P) ... there is probably a lot more I'm simply forgetting about. I think hitting the 100 mark is going to be pretty easy...

Quake1 Arena
Nehahra
Stars Wars : Dogfighting
Kanada Invades USA
Transfusion
Tanx
Bulldog Stadium
Darsana
FrikaC's Arcade mod
Panzer
Arcade Quake
Feral
Drake/Dragons
Prophecy
Spacewalk
Transloquake
Ultimate Quad Capture

I really like the idea of people posting videos they make on the shub-hub. They should of course try to compress (divx?) them to make them not too big. If named according to the name of the mod, it'd be easy to see the ones we have and the ones we still need. ... then someone with a fast computer (that is, not me) and good video-editing skills could put it all together :)
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Postby Urre » Mon Oct 20, 2008 5:09 pm

Am I correct in saying that each mod would get 6 seconds worth of airtime, if we are aiming for the 100 mods in 10 minutes mark?
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Postby Spirit » Mon Oct 20, 2008 6:02 pm

http://shub-hub.com/index.cgi?action=li ... ke100clips

Video encoding is no mystery (unless you go anal about it).
We would just need to decide on a resolution and settings

It would be good to use the same color settings in DP, I'd suggest no chances, gamma of 1). No fancy lighting, no crosshair(?), fov 90, etc. For the resolution I would suggest 400x300. That's what for example Youtube uses.

For the video I propose
-H264, 2-pass average bitrate of 1000kbps
-MP3, Joint Stereo, VBR/ABR of 96kbps
-MP4 container
That would be ~1MB per 6s snippet.

If everyone uses the same then I think one could simply glue all snippets together in the end. (Reencoding looks fine too!)
But again, I would be fine hosting the "huge" videos straight from DP, space is no issue at the Shub-Hub.

If Darkplaces' video is in weird colours, "swap chroma U and V".
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Postby CocoT » Mon Oct 20, 2008 6:11 pm

Yay! We're doing this, we're doing this! :D
/me dances around

And I totally go along any format you're proposing, Spirit. I think the 1 meg file sounds the best.
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Postby Spirit » Mon Oct 20, 2008 7:27 pm

Wait, let's make that 640x480, 4000kbps for video and 128kbps for audio. That would end up with ~250MB for the full movie. Or does anyone have a better suggestion? Technical video things are melting brains whereever they can.
I am not sure how Youtube will "destroy" it though. But there are other better sites anyways.

I uploaded some random examples at http://shub-hub.com/files/temp_100quakeclips/
The ones with 2000 in the filename are 400x300 with 2000kbps video. The ones with 4000 are 640x480 with 4000kbps.
The "append" ones are the two clips simply glued together.

http://avidemux.sourceforge.net/ is a great free tool to cut and encode videos. I'll write a short guide for it once we settled the settings.

PS: Cocot, you are full of great ideas and getting things rolling!
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Postby Wazat » Mon Oct 20, 2008 7:34 pm

I'm pleased to see that some of my favorites are listed, including some of my mods. Yay! :D

BTW, Conquest & Ace of Nails both have features that are pretty enough that they might be included. Conquest especially makes use of things like Spark Lightning that are going to show well (see: Tesla Bomb). If you had a mech firing its railguns at the player and showing his shields flash to block it (or something similar), I think that would show of a lot of what the mod is about. Another option is to imitate , with the plasma arc traveling past some enemies and zapping the hell out of them. :D

Another of mine to consider is Final Fantasy Tactics Quake. It's a very incomplete tech demo, but it may be cool to show off. However, considering we have so many very viable candidates, I'd hate to push out a more complete mod to show off FFTQ.

As for stuff that isn't mine (I'm being way too narcissistic talking about my own stuff only anyway):

If we could show off Rune Quake nicely that would be a good addition. I also agree with showing off Nexuiz as it is Quake1 based, and something to be proud of. :D It also displays well. Although, they've moved on to Quake3 I think.

Archmage, if no one's mentioned it yet, though it's an old, old mod. It's still cool to see your hands move and launch a fireball. :)

It's too bad we have only 6 seconds per mod. Many of these deserved at least double that to really show off. However, too long a video would not be good.

This is a great idea! Cheers!
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