- I've got some knowledge in C#. I know the general programming concepts and what to expect. Would in this case the internet tutorials and references be enough for me to learn QuakeC?
- I have no skills in texturing/modelling. Is it correct of me to expect an easier time to make fitting models into a less detailed environment of Quake1/2 than to UT3/HL2 for example.
I guess I'm torn between starting with UT2004 or Q1/2. From what I've gathered theres more information on Unrealscript than there is on QuakeC (this isn't a problem if the QuakeC tuts/references are adequate for self-teaching). If I understood correct however, the engine source for Q1 and 2 has been released - this would provide deeper understanding of how the game functions and tweaking of it in the future if I really get embraced in this


Thanks!