by -z- » Thu Nov 13, 2008 1:38 pm
For weapons, there has been a lot of talk about a melee weapon recently. Many consider Nexuiz too fast for such a weapon but I do not believe this to be true and a melee weapon would add a well needed dimension to the game.
I posted in another thread on ID3 about melee weapons. I, personally would like to see a knife as I described there but I am open to other ideas as well. Someone had suggested perhaps a secondary fire on the laser acting as a melee.
As for other weapons, it's pretty much your freedom to choose. I asked esteel about the possibility of adding new ammo types (currently we have 4, shotgun, bullets, rockets and cells) and said he didn't see why not now that we have all these slots.
As for gametypes, which you mentioned earlier. I had developed an idea for an "abstract data type" that could be used for many different game types, putting the power in the hands of the mapper.
I would be ever grateful if you could implement this:
The original intent was for a race/defrag type game type but it could theoretically be used for many other things, covering all currently existing game types. Though some (such as OUNS would require added attributes to eggs and baskets such as "damage").
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