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InsideQC Forums • View topic - Nexuiz (Fully Opensource 3d game) needs developers, could yo

Nexuiz (Fully Opensource 3d game) needs developers, could yo

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Nexuiz (Fully Opensource 3d game) needs developers, could yo

Postby mikeeusa » Thu Oct 30, 2008 1:33 pm

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Postby Wazat » Mon Nov 10, 2008 7:03 am

Hey there. Sorry I didn't reply sooner, the forum made it look like there were no new posts for the past week or so.

The last time I developed for Nexuiz I added the game modes (rune match, ctf, domination, etc) and a couple of odds and ends like the laser-guided missile option. I haven't really done much with it since. Crashed and pulled away from modding for a while again. :)

What kind of Quake-C work needs to be done on it? If you can list a few relatively self-contained features (like the game modes, etc) then you may get a few people interested.
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Postby Urre » Mon Nov 10, 2008 7:34 am

I'm pretty sure it's about finding a co-maintainer, seeing as div0 does almost everything himself nowadays. He currently seems to be the only DarkPlaces dev as well, seeing as LH is more busy than ever.
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Postby leileilol » Mon Nov 10, 2008 9:54 am

is successful.
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Postby Urre » Mon Nov 10, 2008 2:59 pm

I know who he is, but the jist of what he says is true.
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Postby MauveBib » Mon Nov 10, 2008 4:40 pm

Ah, I remember banning him from the Nexuiz forums and several chat rooms years ago. Good times.

Good to see he's got through a whole message without saying "death to women's rights". Maybe he's finally grown up?
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Postby leileilol » Mon Nov 10, 2008 8:48 pm

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Postby -z- » Tue Nov 11, 2008 12:31 am

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Postby leileilol » Tue Nov 11, 2008 7:02 am

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Postby -z- » Tue Nov 11, 2008 12:31 pm

Last edited by -z- on Tue Nov 11, 2008 5:26 pm, edited 2 times in total.
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Postby MauveBib » Tue Nov 11, 2008 4:42 pm

Apathy Now!
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Postby -z- » Tue Nov 11, 2008 5:09 pm

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Postby Wazat » Wed Nov 12, 2008 8:32 am

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Postby -z- » Thu Nov 13, 2008 1:38 pm

For weapons, there has been a lot of talk about a melee weapon recently. Many consider Nexuiz too fast for such a weapon but I do not believe this to be true and a melee weapon would add a well needed dimension to the game.

I posted in another thread on ID3 about melee weapons. I, personally would like to see a knife as I described there but I am open to other ideas as well. Someone had suggested perhaps a secondary fire on the laser acting as a melee.

As for other weapons, it's pretty much your freedom to choose. I asked esteel about the possibility of adding new ammo types (currently we have 4, shotgun, bullets, rockets and cells) and said he didn't see why not now that we have all these slots.


As for gametypes, which you mentioned earlier. I had developed an idea for an "abstract data type" that could be used for many different game types, putting the power in the hands of the mapper.

I would be ever grateful if you could implement this:


The original intent was for a race/defrag type game type but it could theoretically be used for many other things, covering all currently existing game types. Though some (such as OUNS would require added attributes to eggs and baskets such as "damage").
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Postby Wazat » Thu Nov 13, 2008 9:22 pm

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