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InsideQC Forums • View topic - Sagdoll 1.42

Sagdoll 1.42

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Sagdoll 1.42

Postby MauveBib » Sun Nov 02, 2008 2:35 am

New sagdoll release!



This version features friction/corpse sliding, which adds an extra element of realism. Several other bug-fixes too.
Last edited by MauveBib on Mon Nov 03, 2008 2:20 am, edited 2 times in total.
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Postby Urre » Sun Nov 02, 2008 2:16 pm

Cool shite mate
I was once a Quake modder
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Postby CocoT » Sun Nov 02, 2008 4:08 pm

Hey! I'm very excited about this! :)
Just a quick question, though, is this engine-specific?
I tried to load it with GLPro and it wouldn't start (I think it was searching for body.mdl and couldn't find, if I remember correctly). Then I loaded it with an older version of Darkplaces (I've had issues with newer ones) and, sometimes, I observed pretty weird effects, particularly when it came to the way in which dead bodies looked: the body parts tended to be very disjointed (with the legs, for example, sitting up above the body or the hands being also disconnected from the rest of the body). Is this normal?
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Postby MauveBib » Sun Nov 02, 2008 7:42 pm

It shouldn't be engine specific - I've tested it on Winquake, GLQuake and DP.

No idea as to the disjointedness, can you provide a screenshot?
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Postby CocoT » Sun Nov 02, 2008 8:14 pm

Sure :)

Image

Weird, uh?
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Postby MauveBib » Sun Nov 02, 2008 8:25 pm

now that is odd. I've only ever seen that before as part of a bug in the water buoyancy, which I have currently removed.

no idea I'm afraid. Is it happening often for you?

EDIT: This also used to sometimes happen with corpses on plats, but shouldn't any more either. hmm.
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Postby Entar » Sun Nov 02, 2008 9:03 pm

I tried it and got the disjointed limbs pretty often too. FYI.
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Postby MauveBib » Sun Nov 02, 2008 9:15 pm

Ok, I think i've found and fixed it, but i'll have to playtest for a while to be sure. As a result, buoyancy should be fixable too.
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Postby CocoT » Sun Nov 02, 2008 10:02 pm

Yeah, it does happen very often, like 8 or 9 times out of 10, really. I'm sorry :cry:
I'm glad you found a way to possibly fix it, though! I'll be on the look-out for your next release :wink:

Note: I'm not 100% sure but I have the memory that this did not happen in the previous version.
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Postby MauveBib » Sun Nov 02, 2008 10:32 pm

8 or 9 out of 10?

Yikes, i've got no idea what could possibly cause that then. I get it only in certain circumstances, maybe 1 out of 100 times.

Try a different engine and see if you get the same result.


EDIT:

Try this version and see if there's any improvement:. Maybe I just released a bugged out version.



It could be a legacy issue, so much sure you delete any old version before installing.
Last edited by MauveBib on Mon Nov 03, 2008 2:19 am, edited 1 time in total.
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Postby CocoT » Sun Nov 02, 2008 11:12 pm

Doesn't seem to do the trick, unfortunately :(
You know what, next time I can use my wife's computer, I'll try with a newer version of Darkplaces and see how it goes.
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Postby MauveBib » Sun Nov 02, 2008 11:19 pm

Tracked the issue down.

It's a DP issue, not QC. I was using an old DP which worked fine, but a new one has the bug.

I tested the previous sagdoll version with the new DP and found the same error.

Bugger.
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Postby MauveBib » Mon Nov 03, 2008 12:53 am

Problem solved. It's an issue with how DP handles movetype_fly models without a setsize or something like that. Anyway, i put in a work around by making the limbs movetype_noclip.

Check it out:

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Postby CocoT » Mon Nov 03, 2008 1:39 am

Yes, it works perfectly, now! Awesome! :D
Thanks for fixing this. You were quick on the ball! ;)
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Postby Baker » Mon Nov 03, 2008 3:33 am

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