changed the i extentions to normal float works fine on my card but then again it did before also ...
the more i toy with glew the more im impressed

its a really nice library to have.
new build soonish

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btw if anyone is interrested im working on the open watcom compiler also "free as in beer" recently a new w32api was made for it to get away from mingw's win 32 sdk and improve compatibility with standard msvc compilers.
using codeblocks ide as a frontend for it i can compile a working darkplaces whereas realm weirdly enough fails in gl_screen on the function mh made as a replacement for software gamma ?!? the failing function is the array float brightcolor[4] = {0, 0, 0, brightblendfactor / 2}; parameter 4 needs to be a constant according to watcom ouch

and it doesnt fall for typedefining it as constant

but this error is really weird as every other compiler treats it as legid wtf.