Hey

We're in the news!
It started with the maps, because we saw that id1 maps are often horribly rushed, misaligned textures everywhere, and even parts cut off (Lost Entrance to Dismal Oubliette...) and we loved Quake enough to want to remedy these faults.
Originally using Quoth, btw.
Soon there was a custom progs, though, which rapidly grew, replacing Quoth as the mod of choice, and ideas for it developing even faster. It is a full mod now, and is going on to become bigger. We needed a ticket system to keep track of all the things we wanted.
We have Dr.Shadowborg as a head coder, and the mappers are relative newcomers, head guy being ijed, the maker of Warpspasm, then myself, and RickyT23 just joining now. We have Gyro integrated and Quake Matt on the team. More invitations have gone out already, and we're trying to contact engine coders, too. So you see, this is not the typical func project.
This thing might seem to come out of nowhere a bit for those of you who are following Quake since 96. It's probably due to a lucky combination of people.
Remodelling the monsters etc is a bit too much for us now, though. I hope that things like Ruohis' models and so forth can be plugged into it one day.
No bullshit means that we're against gimmicks that contribute no real gameplay improvement ("doing stuff because it can be done"). All new ideas are
utterly scrutinized by the team.
There are quite a few gameplay changes and extensions, some thanks to Dr.Shadowborg, and more will come. For example, we have an inventory, and might do stuff like dropping weapons for your teammates.
Our team is very tight and organised and on the project since July 2007.