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InsideQC Forums • View topic - Introduction Thread

Introduction Thread

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby RaysDemon » Fri May 29, 2009 8:31 pm

Hello folks,

Name's Jace, 25, and I've been toying with Quake since not long after the game was released. I've never made anything worth releasing to the public, and more often than not my real life obligations end up killing any potential projects before long, but I always seem to find myself tinkering again eventually.

I generally avoid gaming communities and forums in general, as the common theme is negative and self-serving - newbies and casuals are to be shunned. I've been lurking around this forum for a while now and it's been a breath of fresh air. It's great to see a group of people able, even eager, to help those with less knowledge than themselves without demotivating them in the process.

I recently decided to undertake a rather ambitious project, and this forum has been an endless source of aid along the way. I'm a fan of LordHavoc's Darkplaces engine, and I found tutorials or examples of many of its less documented features here.

My modding skills are limited; most of my programming relies on perseverance, cut and paste, heavy reliance on builtin functions, and a lot of if statements. I'm eager to make this work, though, so don't be surprised if I end up asking a lot of questions that may seem silly.

So that's me. I'm looking forward to getting to know people and hopefully helping a few of them too.
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Postby scar3crow » Fri May 29, 2009 10:21 pm

Welcome Jace! I must say, this is one of the better introduction posts I've seen.

I'm not much of a coder myself, so though I can rarely assist in actual coding, I'm always willing to lend moral support, and to help flesh out designs. Looking forward to seeing you around!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Syncing » Thu Jun 11, 2009 9:26 pm


We are searching a QuakeC-Coder for a little PSP Homebrew
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Postby efess » Mon Jan 18, 2010 3:32 pm

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Postby Arkage » Mon Jan 18, 2010 3:59 pm

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Re: Introduction Thread

Postby dreadlorde » Thu Jan 21, 2010 3:58 pm

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Postby revelator » Fri Jan 22, 2010 6:42 am

joined about 10 years ago on the original qsg while skimming the net for howto setup a quake server mistakenly ending up on a coder site the people there started throwing ideas at me how to do all kinds of spiffy stuff with the engine (newer got to the part about setting up a quake server though :lol: ) but it was quite fun
and in time i had a fair share of my own projects.

first forum name was btw daemon in case someone wonder not having seen reckless back then :)

i live in denmark im 41 years old currently unemployed cause my mom got sick so looking after her.

im a graduate radio technician but later years i worked with making windmills (quite a jump from small electronic components) 8)
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Postby Chip » Fri Jan 22, 2010 10:52 pm

Hi, I'm Chip and I'm a Quake-a-holic [applause in the background].

I'm 30 and try to learn QC, and lately C++, but to no avail. So, I dedicate my little spare time to build up a huge wiki for Quake.

I worked in television for 6 years, now I have my own web development and hosting company. Trying to get through the crisis.

I met a lot of wonderful people on Inside3D, and I really feel I should make a contribution to this small world of Quake.

I once won a Quake contest on Aerowalk map. I got a mouse-pad. It was like 10 years ago.




Fear not the dark, but what the dark hides.
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Introductions

Postby Mengmoshu » Thu Feb 18, 2010 5:51 am

Vitals: I'm 25, Male, live in the US, and consider myself a low-grade beer snob. (Not an Arrogant Bastard, but I do prefer darker brews). Worst of all, I'm stuck with a Dial-Up connection at home.

I came to Inside3D years ago with the over-ambitious idea of building an MMO like mod, and absolutely no coding knowledge. I discussed it a bit around here and decided to set the idea aside. I didn't leave though. I spent a year or two at least lurking and playing the mods as people finished them. I have to say, knowing the makers made the mods a lot more fun.

I stopped visiting the forums regularly at the same time the first QExpo was gearing up. I don't remember why, probably just the changes going on in my life since that was right around the end of high-school for me.

I used to talk in Green.

These days I'm making due with the economy and trying to teach myself code (Python and C/C++). I came back here because I'm thinking about mapping an old NES game in quake, Snake Rattle and Roll. Though I'm finding the world of mapping tools to be surprisingly intimidating. I've used the version of Worldcraft that came with Half-Life 1, and I've used the Duke3D editor, and some CAD tools, but I've never had to choose an editor before. If I stay around this time it'll at first be to pick brains about editors.
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Postby Downsider » Thu Feb 18, 2010 6:22 am

Hey. My name is Joe; 15 years old, living in New Jersey.

I first got into Quake when I was looking for a portable game to throw onto a flash drive and play in class, Quake was the answer. Enjoyed it, found out there was a modding community for it when I was like 11. Lurked around, never posted. Ever. Envyed programmers for their talents, played a game called Graal Online at the time. Learned the embedded scripting language in that to start. Moved onto some DarkBASIC crap, realized it was retarded, started learning C/C++. At this point I'm in like 7th grade. I stopped playing baseball and started running track. Studied C/C++ in my spare time, got very, very interested in it. Soon learned a bit and wrote stupid console applications. In 8th grade I made a platformer in C utilizing my spare time after doing the gay ass typing exercises, which were actually kinda fun in hindsight. Beats history class any day. Anyway, the platformer was like an eye opener to a new hobby; game development. Freshmen year, 14 years old going into 9th grade, got stuck in some dumbfuck's geometry class named Mrs. Leeny. How she got married I do not know. Got my first girlfriend, well, third girlfriend, first was in 6th, second in 8th, but that shit doesn't count in middle school. Started working on projects; usually switched projects every few weeks due to boredom. Nothing got done. Prospered in cross country with my team, although I was the worst on our Varsity team it was expected; there were only two freshmen on varsity anyhow. Got a D on my report card in geometry. Oh well. Not like it's my fault. When you get an A+ average for the first three marking periods and it suddenly drops to a D I don't think you're the one at fault here. Moving on. Summer between Freshmen and Sophomore year sucked balls. Sophomore year, I'm currently in now. The beginning of the year, the first quarter, was pretty much perfect. Nothing could have gone better. Got another girlfriend, cross country was great, did well, first team all league and good things like that. Got straight A's first marking period. Started doing more with Quake, namely some more serious PSP projects. Started Cobalt Runner in December of '09 hoping to change the image of the stereotypical PSP modder from dumbass to moderately talented. Worked on it for about a month, stopped. New Years came and passed. 2010. Not much is going on right now. In Februrary, got assigned a project to finish. Due tomorrow, or rather today, considering it's 1:20 AM, and this is me procrastinating.

Fuck.
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Postby Orion » Thu Feb 18, 2010 3:35 pm

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Postby Downsider » Thu Feb 18, 2010 8:21 pm

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Postby Logan » Mon Mar 01, 2010 7:32 am

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Postby Static_Fiend » Wed Mar 17, 2010 3:53 am

I suppose I ought to write something here, though most of the veterans will probably remember me. (hey everyone I remember, I'm back :) )

My name is Nick, I'm 26 and from California. I first came on to the (at least at the time) IRC channel #qc back when Nehahra was being released, LordHavoc was the one who got me over there. From there I just did random things, learned a bit of C, did a little mapping, not a whole lot. I did manage to make an engine (NGLQuake) and even had a booth at the first (I think) qexpo. First time I ever played Quake was the demo on a friends P60 at the time, it blew my mind and I ended up playing it till about 8 in the morning. Since then I've pretty much always had the game installed on every machine I own.
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Postby Teiman » Fri Mar 26, 2010 2:54 pm

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