by Urre » Mon Dec 08, 2008 11:09 pm
Spirit said it, really. It all comes down to the game/mod/TC and the developer of said software. Seeing as id never fixed these "issues", and even let them exist in at least two of their future games, makes it most definitely a feature in Quake.
Let that sink in for a moment...
Now, if you want to remove it for your game, just do it, if you think it works better for your game. Just don't come claiming it doesn't have a place in games overall.
When it comes to existing games/mods/TC's having bunnyhopping where it "doesn't fit", I'd just say it's sad that the developers didn't do anything about it, seeing as it's not very hard. Perhaps they simply didn't think about it, and the technique wasn't developed at the time, and once they stopped working on the game, the technique was discovered and thus it would exist in the game for all eternity.
This was in fact the case of many a Quake gameplay quirk/feature/bug. Take the rocketjump for example. id used to consider it a bug, and even removed the ability, making testers furious, and thus they put it back in, and simply reconsidered their game. Dynamic game design in the works.
Now, to some this might seem harmless and perhaps even fate, while to others it might seem disasterous. Although, believe me, there are so many worse examples. Let's have a look at Starcraft. Playing SC online used to mean diverse matches on all kinds of maps. Soon, favorites were found, and it became harder to find other maps to play. Later, hackers (one might say modders, but SC modders have much more in common with hackers. I've done SC hacking, in case anyone wonders) figured out ways to exploit and get around the limits forced by the game. Maps which allowed mineral fields being placed with 0 distance from the start location and on top of eachother started popping up, allowing insane mineral income, essentially ruining the way the game used to play. Last time I tried playing a public SC game on Battle.net, I couldn't find any other maps but these. It's been like this for atleast five years. Talk about messing up a game. There are obviously other channels to go through to find "proper" SC matches, but that wasn't my point. I've got other good examples, but I'll leave them out.
Now, where does one draw the line? In practice, you usually can't do anything about it, unless you're the developer. In extreme cases you can't do anything as a developer either, unless you hire moderators. As a player you're forced to only playing with your friends, or finding/starting purist communities. These sort of things generally work out well.
Don't force your opinion down other peoples throats, it usually doesn't work. Now, in the individual case of TF, sure, I can agree on bunnyhopping making the game worse there, so if there are servers which have removed this ability out there, I'd choose those. On the other hand, I want my bunny in vanilla and CTF. And this is just my opinion.
I was once a Quake modder