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InsideQC Forums • View topic - Looking for a QC coder

Looking for a QC coder

Discuss anything not covered by any of the other categories.

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Looking for a QC coder

Postby SamUK » Wed Dec 17, 2008 7:07 pm

Hey guys ,

I am currently making a mod for the psp Halo solitude , we are lacking a coder as our last coder (downsider , was great) left. Here's the latest re-cap video showing the models we are planning to use , if you think and want to help please do.

http://uk.youtube.com/watch?v=tvNp38Hr7bk

Head on over to www.halosolitude.com ( We are currently having some problems with it so if it doesn't work visit www.haloportable.tk) thanks alot.
Hope to hear from someone soon
Last edited by SamUK on Sat Dec 20, 2008 12:08 am, edited 1 time in total.
Working on Solitude
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Postby Urre » Wed Dec 17, 2008 10:15 pm

Why did Downsider leave?
I was once a Quake modder
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Postby r00k » Fri Dec 19, 2008 5:24 am

Looks like this project is also lacking a texture artist and a modeler, too.

Seeing as this is a complete "toss" off HALO, (even the name is copyright property), I can only say sucks to be you. But if you really have the balls to pursue this and commit you can change the name and start coding some gameplay. But as you own a PSP, maybe you are just trying to get some 7th grade ego. :( Wow now that's a "Cheap-Alert" ;)



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Disclaimer, rook is drunk, and opinions either expressed or implied aint got a damn thing to do with inside3d.com.
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Postby SamUK » Fri Dec 19, 2008 11:32 pm

Working on Solitude
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Postby Baker » Sat Dec 20, 2008 12:23 am

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Postby MauveBib » Sat Dec 20, 2008 12:31 am

Baker is correct, most QC coders have issues with working on IP infringing projects.



Apathy Now!
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Postby Downsider » Sat Dec 20, 2008 12:51 am

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Postby MauveBib » Sat Dec 20, 2008 12:55 am

Apathy Now!
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Postby GiffE » Sat Dec 20, 2008 12:58 am

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Postby xaGe » Sat Dec 20, 2008 1:04 am

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Postby Electro » Sat Dec 20, 2008 4:13 am

Benjamin Darling


Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby SamUK » Sat Dec 20, 2008 4:47 am

Working on Solitude
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Postby Baker » Sat Dec 20, 2008 5:14 am

It looks like you are mostly trying to setup a basic deathmatch mod with some different weapons.

If you have the .mdl version of the models animated [the non-weapon ones ... particularly the player], then you would need to code the animation frames and then some other fun stuff.

In player.qc you'd start with coding the frame sequences for player model:

http://www.inside3d.com/browse.php?show=player.qc

I'm not much of QuakeC guy myself, but regardless of whether or not someone comes forward to volunteer, most of the people here are very helpful when it comes to helping with QuakeC questions if you tell them what you are having trouble with.
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Postby MauveBib » Sat Dec 20, 2008 6:02 am

Apathy Now!
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Postby IlDucci » Sat Dec 20, 2008 1:26 pm

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