by MauveBib » Fri Apr 09, 2010 7:01 pm
I posted a partial list of used extensions earlier in the thead:
Q3BSP (variable hull sizes for crouching, HLBSP could work too I guess).
Frik_file (for the waypoint file loading)
External model/map textures including _luma
EF_ADDITIVE (barrel fire)
EF_NOSHADOW (barrel fire)
.ent files
md3 models
a couple of shaders
findchainfloat
cl_prydoncursor (not directly used by the player, but there is a half working prydon cursor based waypoint editor in the code that could probably be stripped out no problem).
.scale (used by the waypoint editor again).
te_lightning1 (used by the waypoint editor).
.alpha (not in relased version, but in the new version i'm working on)
.glow_size
.glow_color
EF_LOWPRECISION (not in relased version, but in the new version i'm working on)
EF_NOMODELFLAGS (to get rid of grenade smoke)
effectinfo.txt (not in relased version, but in the new version i'm working on)
SOLID_BSP on models (crates, lamp posts, barrels)
tracebox (for waypoint autolinking)
There are definitely others too, but I've not looked at the source for a while.
As to updating it, I actually have an updated version ready to release that I really should get around to letting out there.
I'd like to find a few more suitable maps too, any suggestions?
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