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InsideQC Forums • View topic - realm test

realm test

Discuss anything not covered by any of the other categories.

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Postby frag.machine » Tue Feb 24, 2009 7:58 pm

I've been trying to run SDQ in my never-released-new-engine but it always chokes trying to load textures (not sure exactly which one). Anyway, great job with the mod, I can't stop playing that, and this must mean something good. :D Gotta a couple bugs and adjusts to report back to you, though:

- sometimes monsters get stuck in walls or even outside the maps (mostly the bosses, but the flying ones like the octabrains does that a lot too). You have to either noclip or restart the level to finish it;

- looks like the monster_queen is getting stuck into the death animation sometimes. Again, this prevents me to finish the level;

- at least once that flying sub-like drone from DN3D (not the flying pigcar, the small one) became invincible and stuck on ground, pretty much like the zombie stuck on ground bug in stock Quake;

- when the last killed monster is the pigcar it terminates the map but counts only as one single frag, preventing a 100% score;

Now, some personal opinions, not bug-related:

- I think that the PVS drone is too powerful (invincible, high firerrate and damage and too far range). Sometimes this kills the challenge of fighting hordes of different monsters, because you can spam a lot of these around you and just watch the monsters dying like flies;

- like in the movie, the ED-209 robot buddy is too stupid to be useful most of the time. Making it escorts the player would be more fun, and maybe speaking some movie remarks (hey, you're already ripping a lot of movie/game stuff here, so why not).

Anyway, as I told I can't help but play it and wait the next version, fixing stuff and bringing new baddies. :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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hey thanks

Postby hondobondo » Wed Feb 25, 2009 7:23 pm

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...

Postby hondobondo » Wed Feb 25, 2009 7:34 pm

oh yeah frag... totally looking forward to another engine to play sdquake.
try this on for size
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Postby Orion » Wed Feb 25, 2009 9:58 pm

Doesn't it support nvidia geforce fx 5200? It crashes here. :(
I have another pc which has geforce mx 400 and it worked.
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Postby leileilol » Thu Feb 26, 2009 5:15 am

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...

Postby hondobondo » Thu Feb 26, 2009 3:40 pm

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