by frag.machine » Mon Mar 30, 2009 4:18 am
Played it (a lot, actually). Looks pretty more robust, no more monsters getting stuck out of the map at least. Also, the new models are looking awesome. Got a couple minor problems, though: the helper robots now are really helping (heh), but they have the bad habit of attacking each other even if there are nearby enemies. Same to the Duke helper (haven't see the code, but I suspect fixing one will correct the other). I don't know if this was your intention, but this kinda sucks sometimes. Also, got an invincible grunt on bondo65, and the pigcar counting incorrectly at the end persists. Oh, and the mecha armor is messing up the flying cloud powerup (ie, you lose it if you had it before getting the mecha armor, and you gain it if you hadn't - looks like a wrong bitflag operation somewhere to me). On the bright side, the PDS now looks more balanced and the mecha armor kicks some real ass. Nice work.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)