by mh » Sun May 10, 2009 10:34 am
Colour me "not surprised". Sometimes one just has to bite the bullet and get some product out there, even if it's not 100% perfect or in tune with one's original vision. ID know this - look at Quakes I and II, for example.
I shudder to think at how much money went into DNF over the years. Running a company out of one's own back pocket with no sustainable income aside from bargain bin repackagings is not financially long-term viable; it was inevitable that sooner or later the plug would have been pulled.
It's a shame really. If DNF had been released in 1998, or even 2001, there would have been a pretty cool - if flawed - game out, enough people would have bought it on the strength of the franchise to keep things afloat, and 3DR would have been able to build on that foundation for a truly whup-ass follow-up.
Relentless pursuit of perfection may be admirable, but it doesn't pay the bills and in the end you run the risk of releasing zilch.
In the end I don't believe the "scam" conspriacy; unfortunately the story I'm buying is a sadder one - this game did exist, it was being actively developed with an intended release, but technology moved too fast, and rather than sticking to their original guns and accepting a result delivered on older tech, someone kept chopping and changing, like what happened with Daikatana but writ super-large and repeated multiple times over.