I have some more questions about the Quake Engine, specifically, the DarkPlaces engine.
1) How can we create entities? For example, under Radiant or Hammer, i would select the info_message and place it in the map. When the player walks over it, a message is displayed.
I would like to study the creation of entities, since i would be using them extensively, for example: entity_switch, that when activated, opens a door, or turns a light on/off.
2) Has anyone "ported" or developed entities and gameplay control (by entities) from the Half Life engine? Scripted sequences.
