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InsideQC Forums • View topic - Geoside

Geoside

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Geoside

Postby MonkeyPulp » Fri Mar 25, 2005 6:59 pm

The Engine:
-------------------------
We're going to use the Tenebrae engine.
It is based on Quake 1 but it improves its graphics very much.
It has all the Doom 3 effects in it, plus the ability to change camera type from 1st person to 3rd person.

If we will want to sell our game (we probably will!), we will have to put its sourcecode downloadable for the public.
We have to share the sourcecode because the engine is based on Quake 1.

"...if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have.
You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights."

(A part of the GNU licence. Theres nothing to do about it but starting from a scratch.)

Here are some pictures of what we wnat the game to look like.

The Story:
-------------------------
A union of 13 highly intelligent races of aliens come to Earth (using a teleporter) for its resources and to gain control.
They have a great power and an army of ultimate soldiers.

(The ultimate soldiers are prisoners with installed chips in the brain. The chips are used to control them and to increase their accuracy
and speed of reaction.)

After a long battle and a full distruction of most Earth's cities, the UNION decides to take the remaining citizens under their control, and to
preform experiments on those who resist them.

Since the UNION was using nuclear massive distruction weapons during the war, Earth is full of mutants.
Even the remaining cities are inhabited by those mutants. Most people decide to surrender to the UNION, but theres still a small group
of remaining soldiers from Earth's Defenging Force (EDF) who keep fighting the UNION.

The players role in the game:
You are one of the toughest soldiers of the EDF.
You and your team were hit by a grenade during one if the last battles for Earth.
You and your team were captured by the UNION.

You wake up in a small and dark room.
The only light source in it is a small window about 3 meter above you.
From a small snick in the door you see how your team is being turned into mindless zombies with chips in the brain, one by one.
Its your turn now.
A UNION soldier enters the room and hits you on the head.
You lose your consciousness.
You wake up on a surgery bed. Theres nobody in here.
Your head hurts. You can't remember a thing. Everything is blurred in front of your eyes.
Suddenly you hear footsteps.
An alien surgeon enters the room along with two UNION soldiers.
They start talking about something, but you don't understand the foreign language.
Suddenly the surgeon points at you.
The two soldiers come close to you and one of them tries to grab you but he misses.
You hit him and he falls.
You hit the second one with a chair.
You grab a surgery knife and throw at the surgeon before he could call for help.
It all happens in 10 seconds.
Your head still hurts, wondering "How the heck did I do that?"

After getting out of the alien labs you join the resistance, but you're not an ordinary soldier. Not any more.
The UNION tried to make you one of them and you did get their power, but they failed and can't control you.
Thats why they were trying to kill you.
Now your speed of reaction and stuff are increased.

The Gameplay:
-------------------------

The player will spend most of the time with a team of soldiers.
These soldiers can be NPCs or real players.
Any soldier has his abilities.
Medics, HW guys, a guy who can melt metal doors, ect.
There will be two types of weapons:

- Human weapons - Look like ordinary weapons
- Alien weapons - High tech powerful weapons

Only the player who started the server can be the one with chips in the head.

The players will also be able to use any of the UNION tech. (Helis, jeeps, ect.)

The environments planned are:
- UNION labs
- UNION base
- Cities conquered by the UNION
- Old warehouse
- Poluted beach
- Destroyed cities
- Human bases ect.
- Planets of the UNION (not sure about that yet)
- Some other alien animal planets (You get there by incident)

There will be more locations.

Engine Feature List:
-------------------------
- High quality realistic graphics (stencil shadows, bumpmapping, high quality art)
- Ralistic physics (Gravity, friction, forces, rigid body dynamics, pressure ect.)
- Intelligent AI (Those UNION soldiers have special abilities like trying to slip away from bullets and expolions and the ability to use the physics.)
- Singleplayer, multiplayer co-op, deathmatch gamemodes
- Slowmotion!
- Drivable vehicles
- A huge arsenal
- Some cool SFX
- Many types of environments

If you would like to join/help us, just go to http://www.geoside.tk thx!
K2
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Postby Spirit » Fri Mar 25, 2005 7:28 pm

Do it! This sounds very interesting!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Entar » Fri Mar 25, 2005 8:25 pm

They need a QC coder. Someone skilled :D
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Re: Geoside

Postby leileilol » Fri Mar 25, 2005 8:43 pm

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Postby Sajt » Fri Mar 25, 2005 8:53 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby MonkeyPulp » Sat Mar 26, 2005 5:12 am

K2
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Postby Urre » Sat Mar 26, 2005 12:54 pm

I was once a Quake modder
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Postby Willis » Sun Mar 27, 2005 1:40 am

Last edited by Willis on Mon Jan 31, 2011 6:34 pm, edited 1 time in total.
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Postby Spike » Sun Mar 27, 2005 4:42 am

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Re: Geoside

Postby Tei » Sun Mar 27, 2005 12:39 pm

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Postby Spirit » Sun Mar 27, 2005 12:45 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Willis » Sun Mar 27, 2005 7:41 pm

Last edited by Willis on Mon Jan 31, 2011 6:34 pm, edited 1 time in total.
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Re: Geoside

Postby leileilol » Sun Mar 27, 2005 8:53 pm

leileilol
 
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Postby MauveBib » Mon Mar 28, 2005 1:56 am

Apathy Now!
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Postby leileilol » Mon Mar 28, 2005 3:02 am

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